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Rockstar's wildest ideas "wouldn't have been as good as GTA," says ex lead, who respects Larian ditching Baldur's Gate 4
By Anthony McGlynn published
News Larian Studios is returning to Divinity instead

Assassin's Creed Shadows' Yasuke and Naoe could influence how future protagonists in Ubisoft's open-world games move
By Anthony McGlynn published
News The contrast between them is of particular interest

Dark Souls and Elden Ring director "wouldn't necessarily say" that FormSoftware invented the Soulslike genre
By Anthony McGlynn published
News Miyazaki-san believes players were searching for these kind of games already

The Hundred Line's "Spiderverse"-inspired 100 endings might continue to grow, the Danganronpa creator tells me: "You'll end up with quite a Frankenstein's monster of a game in the end – but I absolutely have the ambition to make that"
By Oscar Taylor-Kent published
Year in review Kazutaka Kodaka and Kotaro Uchikoshi on The Hundred Line as a hyper ambitious "culmination" of decades of narrative game development: "There was meaning behind creating 100 endings to it, that 100 people would have 100 different opinions"

OG Counter-Strike co-creator has "some regrets" over leaving: "If I had stayed, I probably could have retired by now"
By Anthony McGlynn published
News Minh 'Gooseman' Le left to work on different games

BioWare veteran Mark Darrah says "a lot of innovation" comes from indie devs who can't outspend "massive entities"
By Kaan Serin published
News "Video games are much more than simply AAA"

Peak lead knows you're a friendslop "hater," but remember "these games aren't trying to be Game of the Year"
By Scott McCrae published
News "But I think it's mainly just fun to be a hater, especially when a term like 'friendslop' is so juicy."

Metaphor: ReFantazio devs don't want to "quickly put out" a sequel in response to the JRPG's success
By Kaan Serin published
News Katsura Hashino doesn't want to rush to make Metaphor 2
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