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  1. Games
  2. Action Games
  3. Grand Theft Auto

GTA shouldn't "protect the past" says Take-Two CEO

News
By Hirun Cryer
Last updated 22 September 2022

Understandably, Strauss Zelnick wants to avoid "becoming irrelevant"

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Take-Two's CEO doesn't want Grand Theft Auto to get stuck in the past and "become irrelevant." 

Speaking to GamesIndustry.biz in a new interview earlier this week, Strauss Zelnick, CEO of Rockstar Games publisher Take-Two, commented on his attitude towards GTA. "You always have to be willing to be fresh. You always have to be willing to bring consumers what they want," Zelnick said, before adding "the minute you try to protect the past, you become irrelevant."

Zelnick's comments are a little puzzling, given Rockstar's recent track record. Late last year, the developer put out the much-maligned GTA remastered trilogy, bereft with bugs and visual glitches, and a myriad of other technical issues, which actually lead Rockstar to apologize for the state that the remastered collection launched in, shortly after its release. 

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Still, that hasn't stopped the remastered collection from sailing past a reported 10 million copies sold, as revealed earlier this month. Zelnick's comments about protecting the past are a little ironic, given the state that the GTA remastered trilogy launched in, but then again, the backlash around the collection's launch doesn't seem to have hurt either Rockstar or Take-Two's bottom lines.

It definitely hasn't dulled excitement around another game in the GTA franchise, that's for sure. Just last week, Rockstar announced through a short statement that the next entry in the GTA franchise was in active development. This, we can pretty safely assume, would be the long-rumored GTA 6, and although it might still be a few years away from launching, Rockstar has now finally confirmed that work is underway on the new game.

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Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.

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