Mass Effect veteran says open-world bot flop Anthem gained momentum within EA because the pitch was "what if BioWare game but it could do FIFA numbers?"

(Image credit: BioWare)

With Anthem finally due to fully shut down in January, it's an appropriate time not only to look back at what went wrong, but also, why was this thing even green lit in the first place? Thankfully, we have former BioWare executive producer and Mass Effect veteran Mark Darrah, who was with the company through Anthem's conception, development, and release, sharing his insights into the game's very beginnings.

In Part 1 of a new video series titled, 'What Really Happened to Anthem' (timestamped here), Darrah dives deep into the dynamics at BioWare in the early 2010s and the motivations for pitching Anthem, explaining that the Mass Effect leadership team had grown tired of working on just that series and wanted to do something new.

"A lot of this early vision from Casey doesn't actually really make it into the final game, but it's why Anthem was able to generate this much momentum within the organization – because what Casey was essentially pitching was 'what if BioWare game but it could do FIFA numbers? What if you could tell a story with your friends? What if we had an onboarding that allowed you to try the game but seamlessly move into paying for the game?'

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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