The Last of Us director Neil Druckmann wanted to make sure the first game "was complete" because "I wasn't sure they would ever let me direct a game again"

The Last of Us Part 1
(Image credit: Sony)

The Last of Us continues to be wildly popular, but when making the first game in the series, creative director Neil Druckmann wanted to make sure that the "story could stand on its own" without a sequel, because "I wasn't sure they would ever let me direct a game again."

Speaking to Game Informer in an interview about the upcoming second season of The Last of Us TV show, Druckmann is asked what the greatest challenge was when it came to moving to The Last of Us Part 2 after the first game. It sounds like it all came down to the fact that it didn't really need a sequel in the first place, as he explains: "When we made Part 1 [the game], it was purposefully designed because part of it was that I wasn't sure they would ever let me direct a game again. But I wanted to do something that was complete, had a beginning, middle, and end, and if I never got to do it again, then the story could stand on its own."

Catherine Lewis
Deputy News Editor

I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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