Where to find the Grand market keypad code in Silent Hill 2
The Grand Market keypad code is near a blue truck you'll need to find in SH2
The Silent Hill 2 Grand Market keypad code can be found close by, there's just not any info to tell you that - you'll just hopefully stumble on it. Maybe. Even then you won't actually find a combination, just a note narrowing down your options. Getting inside the Grand Market is actually a completely optional thing but there are some good rewards if you manage it. So if you want to work out the code, open the door and get inside here's what to look for.
After finding the Silent Hill 2 Auto Parts key to get into town, this is probably one of the first things you'll find as you explore.
Silent Hill 2 Grand Market Keypad code
The Silent Hill 2 Grand Market Keypad code is 4444 and can be found by a blue truck not very far from the Market. The location of both the Keypad and code are here:
The keypad code for the Grand Market lock is only a little way away from the door, but there's very little to guide you to the location. It's more that there's nowhere else you can really go at this point, so you should just sort of find it eventually. It's easy to miss though with no hints or guidance to finding it.
Head to the code note location on the map and you'll find a blue truck. There's a body there with some paper scattered around it. One of which will talk about trying to crack a code by checking all the numbers from 0 to 4013.
However, you'll need to either flip the note or check it in your inventory to see a second part of the note that also adds the numbers 4014 to 4439 were checked. That still doesn't give you any actual numbers, just a starting point to count up from.
The only way to find the code is to count up from the last number on the note and when you hit 4444, you'll crack it and open the door. Inside you'll find the following items:
- Health Drink (shelf)
- Health Drink (cabinet)
- Health Drink (end shelf)
- Handgun ammo x 4 (counter)
- Handgun ammo x 2 (shelf)
- Handgun ammo x 2 (wire basket)
That's a useful haul at the start of the game which makes getting inside worth the extra effort. Once you've grabbed everything you can unlatch the front door and leave.
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I'm GamesRadar's Managing Editor for guides. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.
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