Konami says Silent Hill f is more combat focused because young players like challenging action games, and with Soulslike fatigue seeping into my bones, I really don't like the sound of that

Hinako takes a key embedded in the head of a bloody mask in Silent Hill f
(Image credit: Konami Digital Entertainment)

Konami says Silent Hill f has more "thrilling," action-heavy combat because younger players are attracted to "challenging action games."

In a recent interview with Game*Spark, transcribed by Automaton, and picked up by IGN, Silent Hill series producer Motoi Okamoto and Silent Hill f director Al Yang opened up about the decision to give Silent Hill f a greater focus on melee combat, suggesting it was based at least in part on industry trends.

A scarecrow enemy displays a chromatic aura in Silent Hill f indicating a heavy attack will counter them

(Image credit: Konami Digital Entertainment)

Alas, Yang said, "We didn't want to end up recreating Silent Hill 2 over and over again, and we were aware that there was no reason to keep making clones of it. So, in order to avoid repeating what previous major titles did, we decided to make the action stand out more."

I know, I know, I'm getting way ahead of myself here. With adjustable difficulty options and virtually nothing connecting it to Dark Souls beyond some vague similarities in combat, Silent Hill f isn't a Soulslike by any stretch of the imagination. It's just that Yang and Okamoto seemed to imply that Silent Hill f's combat was designed to chase an industry trend that sounds a lot like Dark Souls that rubs me the wrong way.

In fairness, the quotes I'm interpreting were translated from Japanese, and there's an inherent murkiness to intent that happens when you cross language borders like that. They may not have had Dark Souls or Soulslikes on their minds at all when they said that, so this could very well all be a whole lot of scuttlebutt over nothing. Here's hoping, anyway.

Silent Hill f's writer views the series as a "pie crust" that hides "its true colors beneath a layer of horror and fog," and I say let him cook

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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