Everything in the world must be converted into a roguelike, and not even chess is safe with a new game "that changes all the rules"
A possibly sacrilegious amount of change
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Chess is arguably the perfect game. Infinite possibilities exist in its 8x8 world full of knights and pawns that can move in the same directions every single match, but much like Tetris, there's beauty in its simplicity. Though a new game is now aiming to add a possibly sacrilegious amount of complexity to the classic formula by turning it into a roguelike, as is basically mandatory for everything else in the world by now (poker and The Last of Us included.)
Passant: A Chess Roguelike "changes all the rules" that have been around for well over a thousand years. "Progress through challenging rounds while collecting powerful pieces and game-changing items to seize victory," the game's Steam blurb explains.
"Build your board by earning powerful pieces with unique rules, items to change the tide of battle, and badges that can twist all the rules to deliver victory. Beat match after match of increasing difficulty until you can beat the final boss and become a grandmaster," it continues.
The game looks absolutely bonkers, too. I wouldn't expect to see explosions and zombie pieces and poisoned squares a la Dark Souls in any chess game, but alas, here they be.
Even if you're a seasoned chess pro, Passant seems like a fun little challenge since most matches have extra victory conditions apart from simply checkmating your opponent - you might need to deliver six checks or take out all possible enemy pieces to nab a win here. Plus, in between rounds, you'll be spending in-game cash to buy mutant pieces and items. There's also apparently 125 modifiers to change things up.
Here are some other upcoming indie games of 2025 and beyond.
Weekly digests, tales from the communities you love, and more
Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


