How to start the Pokemon Legends ZA Mega Dimension DLC
The Mega Dimension expansion for Legends ZA starts on the Hotel Z rooftop
The Pokemon Legends ZA DLC, Mega Dimension, is out now, but it might not be immediately clear how you start playing this new expansion. The DLC is seamlessly integrated into the open world, so you'll need to go and find the first side mission that marks the beginning of its storyline. I'll lay out the location of the DLC quests below, as well as what criteria you'll need to reach in the main game to trigger it.
How to start the Mega Dimension DLC
To play the DLC expansion for Pokemon Legends ZA, once you open the game for the first time after downloading Mega Dimension, you should get a call immediately. That call tells you to go to the rooftop of Hotel Z, which is where you'll get the first quest of the expansion's storyline.
To remind you of where that is if you haven't played for a while, go to Vert Sector 8 in the Southeast corner of the Pokemon Legends: Z-A map. Hotel Z is basically the only building of significance in that area. Go inside and to the elevator at the back of the lobby, and there'll be an option to choose the Rooftop. Once there, it'll trigger a cutscene that begins the first major DLC for Pokemon Legends: Z-A.
Keep in mind that to play Mega Dimension, you'll need to have completed the main story of the base game. There's also no level requirement, but you'll want your team to be at least level 75 and ideally higher to handle the challenges that it throws at you.
For that extra flourish on your team, find out how to get Shiny Pokemon in Pokemon Legends: Z-A here!
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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