Hideo Kojima didn't actually respond to Death Stranding 2 fan feedback by "deliberately" making it weirder, he only made it "more playable and fun"

Death Stranding 2
(Image credit: Kojima Productions)

Before Death Stranding 2: On the Beach hit store shelves, co-composer Woodkid said that director Hideo Kojima, ever the unconventional creator, went back and made the game weirder in response to early player feedback that was apparently "too good." Kojima himself has now clarified that's not quite how development went. In fact, Kojima made the still-odd sequel even "more playable" after focus testing.

Speaking to The Washington Post, the Metal Gear Solid creator set the record straight and said "the nuance of what Woodkid said didn't really go through." According to Kojima, he didn't "really deliberately make [Death Stranding 2] weird or anything" - that's just a side effect of, well, this being a Hideo Kojima game.

Elsewhere in Kojima Land, the creator recently hyped up next week's 10th anniversary event for his studio Kojima Productions, calling it more of a gathering for "the 'connections' we’ve built together with all the 'Sam-ones' and everyone involved."

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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