Dune: Awakening dev Funcom released a very successful MMO, so of course it is laying off staff: "This difficult process is starting now, and we cannot yet determine the exact impact"
Funcom says Dune: Awakening was "the biggest release" it's ever had
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Survival MMO Dune: Awakening was "the biggest release we've had in our 32-year long history of making great games," developer Funcom says. So, in keeping with the games industry's storied tradition of jettisoning people who make successful games, it is laying off staff to an extent that it can't yet determine.
That's from a statement sent to GamesIndustry, in which Funcom confirms plans to lay off staff despite Dune: Awakening's successful launch.
"The game has already shown incredible potential," the company reiterates, "and the right way forward is to focus our internal resources on releasing new content, features, and enhancements."
"The transition from development to long-term live operation, while also building towards a major console release next year, will require us to restructure our teams and focus our resources from across projects and studios," Funcom continues.
"Unfortunately, this also means having to say goodbye to cherished colleagues. This difficult process is starting now, and we cannot yet determine the exact impact. We are working to find new opportunities for those affected."
GamesIndustry reports that Funcom gave no indication as to how many people will be let go as a result of these cuts – the latest in a long, long, long line of layoffs in the games industry.
Just this August, Dune: Awakening production director Ole Andreas Hayley told GamesRadar+ that player retention has been "extremely good," and alluded to the MMO's 10-year plan to fold in broader Dune lore across a breadth of content.
Weekly digests, tales from the communities you love, and more
But while Dune: Awakening launched with solid if not sterling reviews and more than triple the peak Steam player count of Funcom's runner-up Conan Exiles, the MMO has slumped in recent weeks, around and after the release of the big Chapter 2 update.
Compared to 56,779 "Mostly Positive" Steam user reviews with a 72% average, 2,782 recent reviews for Dune: Awakening clock in at 62% positive with a "Mixed" rating. (Our Dune: Awakening review is pretty middle of the road.)
Its Steam player count, quite a ways down from that launch peak of nearly 190,000, has also seen it drop out of the top 100 games on the platform. There are 12,710 players online at the time of writing (the middle of the work day for the Western world), putting it at rank 131 on Steam. With a 24-hour peak of 19,125, Dune: Awakening could just eke out a spot in ranks 85-100 or so on the SteamDB charts, but these numbers fluctuate heavily.
Funcom is cagey in its statement, but this live operation transition certainly reads like a cost-cutting response to post-launch decline, with the company perhaps reevaluating how much it wants to put into this thing for the long haul.
MMOs are notoriously difficult to build and sustain, but if this plan is a reactive one then it's arguably a bit overreactive for a dip in a game explicitly designed as a long haul and regarded as the biggest thing Funcom's ever released. I have to wonder how these layoffs will do anything but compound existing concerns in the game's community.

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


