Overwatch 2 director doesn't want to go back to the "chaos" or "really low lows" of Overwatch's launch, but "there is a shift in that direction" to let players feel powerful

Overwatch 2 Kiriko twitch drops
(Image credit: Blizzard Entertainment)

Overwatch and now Overwatch 2 have been around long enough to sand down plenty of meta-breaking edges, and while the modern game is in a much more balanced state competitively, the balance of fair and fun remains hotly debated. In an interview with GamesRadar+, Overwatch 2 game director Aaron Keller signals that the team will be leaning a little more on fun while still avoiding the "chaos" that was the original game's launch.

Keller reflects on the fondness that some players hold for older Overwatch metas. "Some of it is just for nostalgia," he begins. "And it's like, 'Hey, I remember, and it was like this,' even knowing that it was broken, you know? There's things that were fun because they were broken, but I think there's also times where people point at things in the past that they had a great affinity for, and they feel loss now it's gone.

"We need to have a vision of where the game is supposed to be going," Keller stresses. "And over the past year, I do feel like even though we've made a lot of improvements to the game and we've really focused on our players – it is a very balanced game – but we have maybe stripped some of those bigger moments out by doing that. And so for us, we don't want to go all the way back to where Overwatch 1 was, but we do think that there is a shift in that direction. That's where we're moving towards right now."

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.