Halo: Campaign Evolved needed PvP to match Call of Duty: Black Ops 1 and 2 PS5 sales, analyst says
"Split-screen Halo and LAN parties are a foundational memory for exactly the 30-something demographic this remake was chasing"
Halo: Campaign Evolved, a ground-up remake of the original 2001 Halo's single-player campaign, is a visual and technical triumph, but its lack of PvP maps is a big letdown for people like me: 30-somethings with extremely fond memories of mowing down friends in Warthogs while guzzling Mountain Dew. In fact, that demographic is the reason Halo: Campaign Evolved is seriously lagging behind recent ports of Call of Duty: Black Ops 1 and 2 on PS5, argues one prominent industry analyst.
Alinea Analytics' Rhys Elliott recently broke down the numbers for Halo: Campaign Evolved's launch, which saw an almost exactly even split of 42% Xbox players and 41% PS5 players. The game has reportedly sold 1.2 million copies (544 thousand on PlayStation) and earned Halo Studios $67 million in gross revenue in the two weeks it's been available, which Elliott calls "a soft performance for a ground-up remake of one of the most iconic console shooter."
Compare that to Call of Duty: Black Ops 1 and 2, whose PS5 ports launched a little over a month ago, and there's a pretty decisive favorite. The two 1080p ports (not remasters or remakes) have sold a combined 12 million on PS5 in the month they've been available, with Black Ops 2 taking up the lion's share at 8.9 million copies sold.
"So two 15-year-old CoD ports outsold a remake of the iconic Halo 1 on PS5 by more than 16-to-1, at a lower price, and with worse graphics. And the difference is a key one: PvP," argues Elliott, pointing out that only 21.7% of Black Ops 2 players on PS5 have even started the campaign.
"PlayStation players clearly bought BO2 for the multiplayer, for the nostalgia of those lobbies, the killstreaks, and harkening back to a different, less predatory era of online shenanigans.
"This is in stark contrast to Campaign Evolved, which is campaign-only (co-op too, to be fair), but no competitive multiplayer at all. Except for CoD, Halo is arguably the most multiplayer-defining console franchise in history. Split-screen Halo and LAN parties are a foundational memory for exactly the 30-something demographic this remake was chasing."
It's hard to say whether competitive multiplayer would've been enough to completely close the gap between Halo: Campaign Evolved and the Black Ops ports in terms of raw sales – Call of Duty is a global juggernaut whose annual releases are reliable cash cows while Halo hasn't seen a fully new installment since 2021's Halo Infinite – but I'm definitely not alone in my disappointment that it isn't there.
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
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