After playing Halo: Campaign Evolved's prologue, I don't want another Halo remake – it's time for a new game
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Halo's greatest strength is simplicity. Super-soldier protagonist Master Chief is an immovable object, the Covenant's alien invaders an unstoppable force, and hitting them together like action figures has created 25 years of entertaining FPS hijinks. Returning to the first game via Halo: Campaign Evolved, little has changed – even when it has.
The remake features a prologue from developer Halo Studios, with three all-new missions that see Chief tear through a Covenant ship before the events of the original game. The prologue is Halo Studios' first original creation since the studio's rebrand from 343 Industries in 2024, which means we're effectively getting a glimpse into the series' future while fresher players are given the perfect introduction to Master Chief and Halo's setting.
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Halo: Campaign Evolved review: "An FPS in its purest form, but also a wasted opportunity for Halo Studios to put its own spin on a classic"
Aboard the Covenant's vessel, you're thrown straight into the carnage. It's an excellent setting for an FPS, particularly one of Halo's straightforwardness. Squeezed into the ship are cramped service corridors, grand halls, and even a domed Earth-like desert biome – all unmistakably alien, but designed with perfunctory violence. Ornate balconies can be a vantage point for Jackal snipers or a haven for Chief to blast Brutes from a distance, and every door is a potential entry-point for more aliens – and just about the only place you can create a chokepoint, if you're quick enough to frag a gaggle of Grunts before they can disperse. Even in a linear shooting gallery like this, I always feel moments away from being overrun on all sides.
The developer also recognizes the importance of Master Chief's momentum, which is something I clocked while playing the original game's remade levels. Standing still is a surefire way of being pelted with grenades, leaving you to push forward as your only option – if only to pluck a plasma rifle from a dead brute, as limited ammo makes every weapon a disposable tool. I'm pinballed from gun to gun, drawn further out of position until I look back and realize I've completed most of the prologue this way. The original Halo campaigns were defined by their breathlessness, and it's bracing to see Halo Studios lean into the same dynamic so effectively.
As someone who has lapsed from the series since the Xbox 360 days, the new prologue also serves as a nice way into Halo at its simplest. A Star Wars-style crawl establishes humanity's war against the Covenant, while Master Chief is endearingly portrayed as both stoic hero and tongue-in-cheek action film caricature. "Chief – you ever get tired of being the strong, almost-silent type?", he's asked during a lull between shootouts. Long pause. "No."
By remaking the first Halo after a major development overhaul, Halo Studios seems to be looking back to find its way forward. Its originality in the prologue shows the developer certainly has the shooter chops to carry Halo forward – five minutes with the CE Magnum is enough to confirm that – but the bigger question is how this action will be framed going forward. Does the prologue's claustrophobic structure mean we'll see more traditional shooter levels in future Halo games, or will they build upon Halo Infinite's open-world experimentation?
Whatever the answer, I just hope the next game from Halo Studios is wholly original. After all: what's Halo if not moving forward?
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Andy Brown is the Features Editor of Gamesradar+, and joined the site in June 2024. Before arriving here, Andy earned a degree in Journalism and wrote about games and music at NME, all while trying (and failing) to hide a crippling obsession with strategy games. When he’s not bossing soldiers around in Total War, Andy can usually be found cleaning up after his chaotic husky Teemo, lost in a massive RPG, or diving into the latest soulslike – and writing about it for your amusement.
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