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  1. Games
  2. FPS Games
  3. Doom: The Dark Ages

Doom studio Id Software is "doing great" despite Xbox cutting half its staff, co-director insists, and the survivors are "really excited" about what Wolfenstein dev MachineGames is doing

News
By Anthony McGlynn
Published 3 November 2026

We're still not sure what's next for either team

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Doom The Dark Ages Doom Slayer with yellow eyes
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A total of 3,200 jobs will be cut at Xbox by the end of this fiscal year as part of an extensive restructuring. One of the casualties already is id Software, which has lost somewhere in the region of half its staff. That said, if you ask current leadership, everything at the Doom and Quake studio is fine and dandy at the moment.

Marty Stratton, studio co-director of id Software, commented on how the company's been doing since the layoffs hit over the summer during a preview event for Doom: The Dark Ages DLC. "We're doing great," he says, per IGN.

"Not to handwave the [layoffs] away," he adds. "Everybody knows we had about half of our studio exit as part of that. But there was a very deliberate effort to make sure that we were incredibly viable coming out of that across everything we do, across game development and technology department."

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Being down half your team is pretty significant. Reportedly, id Tech itself, the studio's in-house engine, is now being managed by exactly one whole person. While that's certainly viable financially, I'm not sure how structurally sound that is long-term.

Stratton goes on. "We're working more closely with MachineGames than ever," he states. "We've always had a very close partnership with them, but I think we're at a point with technology development that both teams are incredibly talented and have incredibly talented engineers and we're really on an amazing path that had started pre-[layoffs]."

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A question mark has loomed over MachineGames since the release of Indiana Jones and the Great Circle. The prevailing rumor is Wolfenstein 3, and given the general push toward established IP Xbox has been making amid all the redundancies, that seems a safe bet.

But what the collaboration between the two companies looks like, and where that leaves the next Doom, are bigger questions. "We'd kicked this off earlier this year. We're really excited about that," Stratton adds. "We're both really really bullish on what we have ahead."

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Doom's John Romero confirms his new FPS is saved after Xbox abandoned it, new publisher deal helps studio re-hire 10 laid off staff

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Anthony McGlynn
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Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.

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