Getting Assassin's Creed Shadows on PS5 and Xbox Series X was all about adding "dynamism" to the open world, but the devs seem most proud about the trees

Naoe looks over at a dense, lush, green forest in Assassin's Creed Shadows from a viewpoint
(Image credit: Ubisoft)

Assassin's Creed Shadows is the latest game in the series and the first to launch exclusively on the PS5 and Xbox Series generation of consoles. They skipped last-gen entirely, and a lot of you have already noticed just how much attention to detail has gone into every aspect of the game's world. But how has it felt for the developers?

"When you start with a new generation, you always feel like you're unshackled, in a way," Pierre Fortin, brand and pipeline technology director, tells us. "But then you're developing, and you introduce new systems, and you find new barriers at some point. But with Shadows, I think we've really tried to push the world dynamism to a new level."

"Now in AC Shadows, we leverage the new power of those new consoles and this new hardware to implement a fully physically-based animation for our trees, so they react and move with the wind with a thread simulation that drives that nicely. So we really went with that vision of having something much more dynamic, because that's what we felt was new-gen – adding more movement on-screen, more dynamism."

Issy van der Velde
Contributor

I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.

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