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  1. Games
  2. Adventure Games
  3. Indiana Jones and the Great Circle

After Wolfenstein, Indiana Jones and the Great Circle felt "very natural" to MachineGames since it involved even more punching Nazis

News
By Jordan Gerblick Contributions by James Daly
Published 16 April 2026

"Obviously there is a common enemy"

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Indiana Jones and the Great Circle screenshot showing Indiana Jones using his whip to pull a soldier down a flight of stone steps, while another man with a shovel follows him
(Image credit: MachineGames)
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Indiana Jones and the Great Circle was a natural fit for Wolfenstein developer MachineGames, not because they're both first-person action games, but because they both prominently feature Nazis as a punching bag for the player character, a tried and true crowd pleaser.

We caught up with MachineGames creative director Axel Torvenius ahead of this year's BAFTA Games Awards, and we had to ask him if there was an intentionality behind taking on a game where Nazis are the bad guys after making Wolfenstein games for more than a decade. Torvenius declined to say, but he did admit the project was a "very natural fit" for the studio.

"I think that obviously there is a common enemy. There's a red thread throughout the games that we made so far, that has a common enemy," says Torvenius.

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"I don't know – it just happened to be that with the legacy of the other type of games that we've been doing, we had that type of enemies, and it felt very natural to be in the same space with Indiana Jones in terms of the main enemy lineup. So, I don't know. I don't know if we're destined for it, but that's just how it's been carved out for us, at the moment, at least."

Indiana Jones and the Great Circle was one of my favorite games of 2024, which was yet another jam-packed year for great games, and whether or not MachineGames made it specifically to let players punch more Nazis, I'm glad it exists. I also would not be the slightest bit upset to see MachineGames make more games about punching Nazis. I'm just saying, it's not too late to make a movie adaptation of the 2009 Quentin Tarantino flick Inglourious Basterds.

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Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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  • James DalySenior Producer - GamesRadar+

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