"9 months to finish the whole game": Years before The Great Circle, Indiana Jones was dropped on the Monkey Island creator when another studio "wasn't actually making the game"

Indiana Jones
(Image credit: Fox)

Last year, Bethesda and MachineGames delivered a stellar new addition to the world of Indiana Jones with Indiana Jones and the Great Circle, the first console game for the franchise since Lego Indiana Jones 2 in 2009. Some players may remember, however, that prior to the Lego games, there had been a handful of desktop Indiana Jones point-and-click graphic adventure games, one of which was made in a mad dash 9-month period.

Ron Gilbert, creator of the long-running adventure game series Monkey Island, spoke to Retro Gamer magazine about how he and his team were suddenly tasked with producing an Indiana Jones game. "The Indiana Jones rights had been given to someone else, and they weren't performing," he explained. "They weren't actually making the game."

"Lucasfilm pulled the rights back," Gilbert explained, "and David Fox, Noah Falstein and I had nine months to finish the whole game – start to finish."

Sophie Ulanoff
Contributor

Sophie is a freelance gaming writer with a love for a large range of genres, honing in on indies, RPGs, and narrative adventures. If a game makes them cry, it immediately earns a spot among their favorites. They particularly enjoy spotlighting new indie games as well as discussing everything going on in the gaming world. When they're not writing, they're working through their massive backlog or possibly crocheting.

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