Deep Silver, you cannot just tease Dead Island 3 in a tiny Steam post on a random afternoon

Dead Island teaser art of hitchhiking main character
(Image credit: Deep Silver)

On the heels of the 14th anniversary of Dead Island, developer Dambuster Studios and publisher Deep Silver have released the first apparent teaser for Dead Island 3, or at least some sort of Dead Island 2 follow-up, which is seemingly already in active development or pre-production.

In a Steam post, the developer writes: "It's been 14 years since Dead Island first splattered onto the scene, stranding players in the blood-soaked paradise of Banoi."

If the devs are "carving out what comes next" so hard that they're "drenched" in the juice of it all, surely that means the next Dead Island is more than an idea on a whiteboard somewhere. It's worth noting that nobody has actually said the magic words "Dead Island 3" on the record here, but "the next outbreak" implies a bespoke new title, rather than a re-release or spinoff, in my mind.

The teaser art features Dead Island 2 Slayer Jacob hitching a ride along a dusty highway. "When there's no more room in HELL-A," it reads. If the image hides any inkling of where the series is headed next, I sure can't find it, but the series' social media manager suggests there's something there.

"That's a pretty picture we attached to the post huh," the account replied to one inquisitive fan.

Dead Island 2 was released in April 2023 to middling-to-average reception. The fact that it came out at all was a miracle. The sequel had famously spent nearly a decade in delays, bouncing between developers and creative visions.

One former Deep Silver lead reckons the game could've avoided such an exhausting fate if player feedback had been acted on sooner in development.

Dead Island has seen much more than the two mainline games, but most of them are quite bad. Still, the main games are pretty serviceable buffets of zombie slashing, even if the best thing to come from the IP is still arguably that one trailer.

Our Dead Island 2 review was bang-on, for my money, with our own Leon Hurley calling it "a one-note thrill, but it's a note that absolutely sings."

In other zombie-filled fields, Dying Light 2 has removed stamina use from the game's parkour, and I'm just wondering why this wasn't the case all along.

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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