How to open the Gilded Chest in Baldur's Gate 3

Baldur's Gate 3 gilded chest
(Image credit: Larian)

Amid the emotional gut-punch that is the Owlbear Cave, you’ll also find the Baldur’s Gate 3’s Gilded Chest, an artifact of Selune that Shadowheart is immediately . This chest is a fancy-looking treasure chest protected by a spell that will zap you if you attempt to open it. It’s got some nice loot inside, so how can you undo that curse and get your hands on it? In this guide, we’ll show you how you can break the spell and get your hands on an incredibly useful pendant.

How to open the Baldur's Gate 3 Gilded Chest

Where to find the prayer sheet for the Baldur's Gate 3 selune chest

(Image credit: Larian Studios)

Selune's chest in Baldur's Gate 3 is a holy item, and thus requires a holy solution - a specific prayer, read in the presence of the chest itself. The Selunite Prayer Sheet is actually very close by - to find it, use the jump command to leap across to the statue of Selune just to the South. The prayer sheet is revealed by a successful passive perception chest in the dirt behind it, shown above. You'll need to pick it up.

Once you have the Selunite Prayer Sheet, leap back so you're just standing next to Selune's chest and open your inventory. Scroll down to the newly-acquired sheet and select "read". Your character will read the prayer, removing the seal on the chest.

At this point you'll be able to open it safely. Shadowheart will object if she's in the party, having contempt for the goddess Selune, but you can convince her in a dialogue check to be fine with it. The contents of the chest are:

  • Selunite Rite (worth 15 gold)
  • Silver Necklace (worth 25 gold)
  • Bloodstone (worth 40 gold)
  • Idol of Selune (worth 60 gold)
  • Moondrop Pendant (Uncommon magic item that stops the wearer provoking opportunity attacks when they are at 50% hit points or less, worth 65 gold)

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Joel Franey
Guides Editor, GamesRadar+

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.

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