Resident Evil Revelations Erasable saves and other lessons learned from Mercenaries 3D

Resident Evil Revelations was Capcom’s second RE game for Nintendo’s 3D system in less than a year and if you played RER and its predecessor The Mercenaries 3D, you’ll notice a big change in content and style. At GDC this week Masachika Kawata, a producer on both games, spoke about how Revelations benefited from being developed in the shadow of Mercenaries. One big lesson: Listen to player feedback, especially if they have a problem with non-erasable saves.

“By releasing Mercenaries 3D we were able to get some really great feedback from users, finding out what they were looking for in a title for the 3DS… Another thing we learned from Mercenaries 3D that it’s a good idea that users can delete their save data. So, we made sure to do that with Revelations. We definitely realized it was good to listen to player feedback in that respect.” It was nice way of the developers recognizing one of the biggest complaints about Mercenaries.

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Henry Gilbert

Henry Gilbert is a former GamesRadar+ Editor, having spent seven years at the site helping to navigate our readers through the PS3 and Xbox 360 generation. Henry is now following another passion of his besides video games, working as the producer and podcast cohost of the popular Talking Simpsons and What a Cartoon podcasts.