Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Spider-Man: Brand New Day ending explained
  • New Games 2026
  • G+RLS Podcast
  • GTA 6 pre-orders
  • Best gaming tech
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Hardware
  2. Desktop PCs

Resident Evil Requiem ray tracing wasn't really on my mind, but Nvidia DLSS Ray Reconstruction has helped heeb my jeebs

News
By Phil Hayton
Published 25 February 2026

A trick of the light.

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Resident Evil Requiem screenshot featuring Grace holding lighter and looking into bathroom cabinet mirror in the dark.
(Image credit: Phil Hayton)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
0
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

As a horror game veteran, I was fully aware that Resident Evil Requiem would rely on lighting. That's very much the case for the modern incarnation of the series as a whole, but as someone who still finds PS1 classics suitably atmospheric to this day, I figured I wouldn't be fussed with trying ray tracing. It's safe to say I now feel like a Jill sandwich, as after trying the ninth zombie romp with Nvidia DLSS Ray Reconstruction enabled, I'm still feeling pretty unsettled.

Need a new GPU?

RTX 5060 | from $339.99 at Amazon
RTX 5070 | from $629.99 at Best Buy

Yes, I review the best graphics cards, but I wasn't really gunning to play Resident Evil Requiem with blistering specs. In the past, I've been left slightly disillusioned by effects like ray tracing, especially given the performance tax they traditionally come with. Slowly, but surely, tricks like Ray Reconstruction, paired with Nvidia's DLSS 4.5 frame rate boosting suite of upscaling tricks, have managed to convince me that it can add more than visual showboating, and it helps Capcom's latest blood-curdling caper bring creepier vibes to the table.

I've certainly put DLSS and Ray Reconstruction under the lens before, and it's not even my first ray-tracing-enhancing horror rodeo since I examined Alan Wake 2 during the RTX 40-series. It's safe to say the tech has come a long way in adding elevated lighting effects, and Resident Evil Requiem takes full advantage of adding a wretched sense of realism.

Slick lighting in seemingly safe streets

Resident Evil Requiem with screenshot of street with Ray Reconstruction off.

(Image credit: Phil Hayton)

Requiem's intro and setup are arguably the perfect stage for a Ray Reconstruction demo. Before Capcom gleefully throws you into the usual dingy Resi corridors, it places you in the "normal" grimy streets with plenty of safer light sources to appreciate. The hustle and bustle of cars, drenched pedestrians with their umbrellas, and wet concrete all provide a visual taster for what Nvidia's tech will do for the existing ray tracing techniques, and everything looks noticeably more believable with the option switched on.

Don't get me wrong, I'm not saying native ray tracing effects are bad in any way, but path tracing with ray reconstruction at its back really leaves an impression. Subtle details like the way light reflects off cars from the bridge rafters above, while the side windows catch the neon glow of restaurants and shops, all contribute to immersion, and the DLSS package helps improve beam accuracy, clarity, and simulation stability.

You may like
  • Nvidia DLSS 5 version of Grace from Resident Evil Requiem Capcom's glad we hated Resident Evil Requiem's terrible DLSS 5 AI demo
  • ILL Summer Preview 2026 IT: Welcome to Derry artist's new Resident Evil-like horror game is "a cinematic experience" with no zombies in sight
  • Resident Evil timeline - Resident Evil 4 The 10 best Resident Evil games of all time

Sometimes it takes using Ray Reconstruction for a bit before fully appreciating what it adds. After walking through the streets as Grace, I decided to Groundhog Day myself in the usual benchmarking fashion and have a look around. I instantly noticed that lighting would bend, move, and jitter in a way I'd expect from a typical ray-traced game, whereas I'd previously been enjoying results that, in hindsight, felt more like an animated movie.

Image 1 of 2
Resident Evil Requiem screenshot of NPC in street with umbrella and Ray Reconstruction/Path Tracing switched on.
Ray Reconstruction on (Image credit: Phil Hayton)
Resident Evil Requiem screenshot of NPC in street with umbrella and Ray Reconstruction/Path Tracing switched off.
Ray Reconstruction off (Image credit: Phil Hayton)
Image 1 of 2

View Original

Resident Evil Requiem screenshot of NPC in street with umbrella and Ray Reconstruction/Path Tracing switched on.
Image 2 of 2

View Original

Resident Evil Requiem screenshot of NPC in street with umbrella and Ray Reconstruction/Path Tracing switched off.

Do video games have to feel almost like cinema? There's a whole debate to be had there, but Path Tracing and Ray Reconstruction have a lot to prove in immersive horrors like Resident Evil Requiem. The more you can trick your brain into believing you're traversing what is about to become an absolute nightmare scenario, the better, and it's safe to say that tailing a lady and appreciating how realistic the reflections on her umbrella look is a neat way of doing that before reaching the presumably wretched Wrenwood Hotel.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Reflections and trepidation

Resident Evil Requiem screenshot of Grace holding gun and illuminated reflection in mirror on right.

(Image credit: Phil Hayton)

It's easy to assume that effects like ray tracing and path tracing are only beneficial in well-lit scenarios. I've trekked around too many virtual haunted hovels and menacing mansions to know that's not remotely the case, and the way light bounces around Requiem's Wrenwood Hotel really completes the "oh no" vibe Capcom is naturally aiming for.

Ultimately, success boils down to how limited light sources are represented in dark scenarios. In Grace's unfortunate case, that means her flashlight and whatever cracks of light manage to creep in through dirty and boarded windows, and Path Tracing can completely change how both are represented.

Something I've found with traditional ray tracing is that light can move in a way that trains you to expect weird movement out of the corner of your eye. If a source reflects in a way that feels slightly unnatural, for example, you're more likely to assume there isn't something bitey secretly lurking behind that innocent kitchen unit, whereas when you become accustomed to accurate realism, danger feels imminent.

You may like
  • Nvidia DLSS 5 version of Grace from Resident Evil Requiem Capcom's glad we hated Resident Evil Requiem's terrible DLSS 5 AI demo
  • ILL Summer Preview 2026 IT: Welcome to Derry artist's new Resident Evil-like horror game is "a cinematic experience" with no zombies in sight
  • Resident Evil timeline - Resident Evil 4 The 10 best Resident Evil games of all time
Image 1 of 3
Resident Evil Requiem screenshot of sheer curtain blowing in a dark corridor.
(Image credit: Phil Hayton)
Resident Evil Requiem screenshot of flashlight reflecting on red leather couch.
(Image credit: Phil Hayton)
Resident Evil Requiem screenshot of flashlight gleaming off chome bar taps in dark.
(Image credit: Phil Hayton)
Image 1 of 3

View Original

Resident Evil Requiem screenshot of sheer curtain blowing in a dark corridor.
Image 2 of 3

View Original

Resident Evil Requiem screenshot of flashlight reflecting on red leather couch.
Image 3 of 3

View Original

Resident Evil Requiem screenshot of flashlight gleaming off chome bar taps in dark.

In this regard, Path Tracing aids with two things: maintaining the accurate structure and pattern of light and blending things in with clarity. Tiny details like the way your flashlight pierces off a chrome bar tap or daylight glowing through a sheer curtain with a ghoulie potentially waiting to pull a reverse Houdini will set fear levels, and Ray Reconstruction cements the right vibe.

Keep in mind I'm talking about the very beginnings of Requiem here, before the Wrenwood Hotel becomes anything but anything but hospitibale. I fully believe that what your eyes experience before the inevitable jump scares and chases matters completely, and nailing the accuracy of even the smallest beams of light and their resulting shadows is key.

Ray Reconstruction still matters during the action

Resident Evil Requiem screenshot of Leon in car.

(Image credit: Phil Hayton)

Let me hit pause on how Ray Reconstruction enhances Grace's nightmare, as Requiem plays with genres a little. When playing as Leon, you're plunged back into a Resident Evil 4 kind of romp, and I foolishly thought I'd have less time to appreciate clever lighting tricks.

Yet, it turns out that Path Tracing does help add horrible spice to Leon's third-person encounters. The character's debut does take place on the same urban streets as the intro, so those previous reflections and effects are still present. It's the context that then helps the feature contribute differently, with one of my favorite instances being the way aggressive, astigmatism-triggering, car headlights wrap around a freshly infected civilian, transforming them into a silhouette framed by eerie, accurate glow.

Resident Evil Requiem screenshot featuring Leon holding gun with bright car headlights in backdrop and silhouette of infected civilian in front.

(Image credit: Phil Hayton)

Traditional ray tracing, or even a lack thereof, could completely misrepresent what this very quick visual encounter is meant to look like. For me personally, I feel like the tech helps give the moment the same vibe as that iconic moment where we meet the iconic "turning around zombie" in the 1996 classic, even though it wasn't a scripted cut scene.

Light isn't always your friend

Resident Evil Requiem screenshot of lighter illimunating monkey in wood cart.

(Image credit: Phil Hayton)

Okay, let's circle back to Grace's first-person nightmare, as Requiem continues to leverage lighting and Ray Construction after the hotel incident. It lends itself directly to 3D effects that help some of the game's gorgeous details pop, like the 3D cherub door motifs that are totally par for the course in a Resi romp, but there are so many other subtle enhancements that left me feeling unexpectedly unsettled after my play session.

Resident Evil is a game where you're absolutely going to be stalked at some point, and it's really just a question of when. Perhaps it's this knowledge that made me more susceptible to some of Capcom's background red hearings, and while I'm usually resistant to flinching, I reckon the Ray Reconstruction effects helped smash my usual unshakable horror resilience.

Largely, it was how props are portrayed that caused me to crumble slightly. It's potentially not supposed to be an actual jumpscare, but there's a specific instance with lighting help pull off one of those "the jacket on my chair is now a threat" scenarios you'd experience in your bedroom when you're ten. I'd usually dive headfirst into rooms like this just for the thrill, but the lighting felt so real that I really didn't fancy fooling around and finding out before finding my own handheld light source to replace my flashlight (because that's naturally missing now, duh).

Image 1 of 2
Resident Evil Requiem screenshot of dark room with white lab coat barely visible.
(Image credit: Phil Hayton)
Resident Evil Requiem screenshot with bear and lab coat on hook.
(Image credit: Phil Hayton)
Image 1 of 2

View Original

Resident Evil Requiem screenshot of dark room with white lab coat barely visible.
Image 2 of 2

View Original

Resident Evil Requiem screenshot with bear and lab coat on hook.

Upon finding a Zippo lighter stashed in another room, I returned to that dreaded room, only to find that the proverbial monster in the closet was a coatrack, lab coat, and teddy bear combo. You'd think this would calm my nerves, but the accurate flicker of the handheld flame made what I then could see was a child's playroom, all the more frightening, whereas I feel like the little hessian monkey hiding among the clutter wouldn't have been absolutely unnerving enveloped in a less realistic glow.

No, Path Tracing and Ray Reconstruction aren't directly responsible for Capcom's "corner of your eye" trickery, but it does help elevate it. Again, it comes down to training your psyche into seeing and believing, and it means that all the accurate reflections and shadows register as potential threats rather than just movement-based visual effects. The added depth, clarity, and representation all feed into the situational dread that will keep you on edge, and it's all a level of accuracy that helps justify opting to play on a PC and using DLSS.

Before I touch on some figures, I want to reflect on some potential cons. As far as DLSS 4.5 has come, the visuals still aren't completely immune to scaling artefacts. What I will say is that the very minor quirks I did come across, like slightly blurry text on police tape on approach, the drawbacks seemed to be tied more to the Super Sampling side of things, rather than Multi-Frame Generation. I also found that some slight jitters only appeared while testing without Ray Reconstruction, so the feature actually feels like a remedy.

Do you have to trade frame rate for frights?

Resident Evil Requiem screenshot of Grace's reflection in window with staff only sign above.

(Image credit: Phil Hayton)

I had a blast starting my Resident Evil Requiem playthrough using an Nvidia GeForce RTX 5080, and it's safe to say effects like Path Tracing need a GPU with oomph. Naturally, if you want to play Capcom's latest eerie escapade, you'll need to leverage fps boosting tools like DLSS 4.5 and Multi-Frame Generation, and the game does demonstrate why you'd want to crank the settings up

On average, I was hitting around 200fps at 4K ultra settings with Path Tracing on using Multi-Frame Generation x4. That figure is frankly bananas, and more than comfortable enough to satiate some of the best gaming monitors with higher refresh rates. Keep in mind that the lighting techniques are enough to make even the last-gen GeForce RTX 4090 sweat, so DLSS is more or less a gateway to an otherwise hard-to-pull-off ray tracing experience.

Naturally, you've got other tools like Nvidia Reflex working in conjunction to keep latency and other caveats to a minimum. I wasn't able to sniff out any notable lag, but if you would rather dial things down to vanilla x2 frame generation, that theoretically matches the abilities of cards like the AMD Radeon RX 9070, you're still looking at around 120fps with path tracing on. That's more than enough frames to satiate most players, and while I've yet to test different tiers of GPU, there's certainly room to boost using something like a GeForce RTX 5070 either by playing at 1440p or tweaking some other settings.

Now that our Resident Evil Requiem review is live, I'm going to be testing Resident Evil Requiem on everything from the best gaming handhelds to other GPUs. If my first few hours have taught me anything, though, it's that features like Ray Reconstruction are what will likely draw me to more horror games on PC in the future, especially if it continues to add a delightfully horrid layer of realism.

  • More graphics cards at Amazon
  • Gaming PCs at Amazon

Looking to upgrade your rig for Resident Evil Requiem? Swing by the best RAM for gaming and best CPU for gaming for our top component picks. Alternatively, take a peek atb the best Alienware gaming PCs for pre-built options with sci-fi vibes.

Today's best graphics card deals
ASUS Prime GeForce RTX 5070...
Nvidia GeForce RTX 5070
Amazon
$844.95
View
See all prices
Asus the Sff-Ready Prime...
Nvidia GeForce RTX 5070 Ti
Amazon
$939.99
$829.99
View
See all prices
GIGABYTE GeForce RTX 5060 Ti...
GeForce RTX 5060 Ti 8GB
Amazon
$374.99
View
See all prices
MSI Ventus GeForce RTX 5060...
GeForce RTX 5060 Ti 16 GB
Newegg
$569.99
View
See all prices
ASRock Challenger Radeon RX...
AMD Radeon RX 9070 XT
Newegg
$699.99
View
See all prices
PowerColor Red Devil AMD...
AMD Radeon RX 9070
Amazon
$599.99
View
See all prices
We check over 250 million products every day for the best prices
TOPICS
Nvidia
Phil Hayton
Phil Hayton
Social Links Navigation
Hardware Editor

Phil is the Hardware Editor at GamesRadar+ who specializes in retro console setups, choosing the latest gaming handhelds, and navigating the choppy seas of using modern-day PC hardware. In the past, they have covered everything from retro gaming history to the latest gaming news, in-depth features, and tech advice for publications like TechRadar, The Daily Star, the BBC, PCGamesN, and Den of Geek. In their spare time, they pour hours into fixing old consoles, modding Game Boys, exploring ways to get the most out of the Steam Deck, and blasting old CRT TV visuals into their eye sockets.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
Nvidia DLSS 5 version of Grace from Resident Evil Requiem
Resident Evil Capcom's glad we hated Resident Evil Requiem's terrible DLSS 5 AI demo
 
 
ILL Summer Preview 2026
Horror Games IT: Welcome to Derry artist's new Resident Evil-like horror game is "a cinematic experience" with no zombies in sight
 
 
Resident Evil timeline - Resident Evil 4
Horror Games The 10 best Resident Evil games of all time
 
 
Claire Redfield is grabbed from behind in Resident Evil Veronica by a figure in a gas mask, with the orange GamesRadar+ Summer Preview 2026 frame
Resident Evil I'm glad Resident Evil Veronica will have a "reimagined story" – remakes need reinvention to survive
 
 
A synth torso wriggles on the ground
Survival Horror Games Alien Isolation 2 leads want better tech and more space to sear the horror sequel into your memory
 
 
ILL game trailer screenshot with Summer Preview frame
Horror Games ILL is the most violent horror game I've ever seen, making Resident Evil and Dying Light look kinda cute
 
 
Latest in Desktop PCs
Close up of Steam Machine button.
Desktop PCs Valve: Everyone on the Steam Machine reservation list "will have the option to purchase" in 2026
 
 
The 2026 edition of the Maingear Zero on a blue background
Desktop PCs Maingear refreshes its "Zero" PC range, taking cable-free gaming rigs to the next level
 
 
Asus ROG NUC mini PC on a wooden desk
Desktop PCs The Asus ROG NUC is a Steam Machine for the big kids, with their big wallets
 
 
A reviewer holding the Intel Core Ultra 5 250K Plus
Desktop PCs Intel Core Ultra 5 250K Plus review: "Trying to beat AMD at its own game"
 
 
Steam Machine next to fish bowl.
Games The Steam Machine isn't doing exclusives because Valve thinks "restricting where people can play" doesn't work
 
 
Steam Machine sitting on concrete with grass blurred in backdrop.
Games As Steam Machine drops with a $1,000+ price, Valve says the memory crisis is "still getting worse"
 
 
Latest in News
Nuka-Girl statue smiles
Fallout You can't buy Fallout 5 or Elder Scrolls 6 yet, but you can buy Bethesda's new $160 Nuka-Girl statue
 
 
Rubinite character Ruby in red water
Action Games An "extremely challenging" action game is spreading like fire on Steam, with nearly 1,800 reviews
 
 
Inde Navarrette as Nikki in Obsession
Marvel Movies Obsession is star down to star in a Marvel movie after meeting Thunderbolts and MCU X-Men director
 
 
God of War Laufey
Games Ex-Blizzard boss wants physical media to stay, but "the purchasing trend from consumers is clear"
 
 
Gordon Freeman in Half-Life on orange background
FPS Games Dev ports Half-Life to the PS1, asks Valve if it's cool with that, and says he may "make it public"
 
 
Ready or Not
Marvel Movies Ready or Not star cast as Emma Frost in MCU X-Men movie
 
 
LATEST ARTICLES
  1. God of War Laufey
    1
    "I wish physical media was here to stay": As Sony reports 82% digital PlayStation sales, ex-Blizzard boss says "the purchasing trend from consumers is clear"
  2. 2
    You can't buy Fallout 5 or Elder Scrolls 6 yet, but you can buy Bethesda's new $160 Nuka-Girl statue
  3. 3
    An "extremely challenging" action game is spreading like fire on Steam, with nearly 1,800 reviews that are 92% positive after a week
  4. 4
    Obsession star wants to play Mystique after meeting with MCU X-Men director
  5. 5
    Dev ports Half-Life to the PS1, asks Valve if it's cool with that, and says he'll "make it public" if he doesn't hear back in a month

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...