Metroid Dread patch fixes boss fight play time glitch

Metroid Dread
(Image credit: Nintendo)

Update: The Metroid Dread patch notes actually had the opposite effect from what we originally reported, causing the gameplay timer to not count failed boss fights as it previously did in one specific instance.

Here's the wording from the patch, which we initially misinterpreted: "Fixed an issue where retrying after a game over would cause the play time to be added only when retrying a specific boss fight."

Original story: A new set of Metroid Dread patch notes have gone live, with the second update for the game fixing up an issue that's probably been a little too favorable to your total play time.

Some of the boss fights in Metroid Dread are pretty tough, so that's potentially a lot of retries and extra time to forget about. Your total play time determines what kind of ending scene and unlocks you get at the very end - as is Metroid tradition - so it's a significant detail for the game to track accurately.

You can check out a Metroid Dread demo if you haven't tried Samus' latest adventure yet, and you still have Metroid Prime 4 to look forward to if you've already cleared out Planet ZDR.

Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar.