Scott has been freelancing for over four years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
Latest articles by Scott McCrae

By Scott McCrae Published
News "We found out about a lot of those projects when everyone else did. When they announced them"

By Scott McCrae Published
News "The #SaveMassEffect movement has our full support"

By Scott McCrae Published
News I mean, he can fight Bowser if he has fireballs, but I get the point

By Scott McCrae Published
News King of the swords

By Scott McCrae Published
News Dragon Quest 3 still reigns supreme

By Scott McCrae Published
News "Awesome to see that get fixed so quickly"

By Scott McCrae Published
News The Zelda and Super Mario creator says he doesn't know how long he'll be working for, but wants to make the most of it

By Scott McCrae Published
News The majority of them are on PC

By Scott McCrae Published
News The tradeoff is "the buyer gets less value in the box than they used to"

By Scott McCrae Published
News "I thought that was pretty clear but, it seems quite a few people thought it was a new game announcement"

By Scott McCrae Published
News "Larian and Bioware started their trajectories in the games industry at the same time"

By Scott McCrae Published
News Casey Hudson worked on Mass Effect, Star Wars: Knights of the Old Republic, Anthem, and more during his time with the developer

By Scott McCrae Published
News Sony's plan to kill off physical games is looking worse and worse

By Scott McCrae Published
News Also dual wielding and FOV options on consoles

By Scott McCrae Published
News The last batch took place in September at Halo Studios

By Scott McCrae Published
News Also you can use a turtle as a mount

By Scott McCrae Published
News "We expect to be able to follow up with further information in November"

By Scott McCrae Published
News And it's bigger than Breath of the Wild and Tears of the Kingdom

By Scott McCrae Published
News All will be revealed on a stream tomorrow

By Scott McCrae Published
News "The implementation of GameGuard for Helldivers 2 wasn't as effective as it could have been"

By Scott McCrae Published
News "As we bring the level of realism up, there are some things from the original we struggle to justify."

By Scott McCrae Published
News "We found a level of tonal consistency that we'd not had in the previous games"

By Scott McCrae Published
News "Capcom higher-ups were more than happy with RE6"
Weekly digests, tales from the communities you love, and more

