Scott has been freelancing for over four years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
Latest articles by Scott McCrae

By Scott McCrae Published
News "Our goal is to deliver way more value to consumers than what we charge them," says Strauss Zelnick

By Scott McCrae Published
News "I can't fault media for not wanting to put the time in post-release. No harm!"

By Scott McCrae Published
News "We want the 35th anniversary to recognize every part of Sonic's history while also looking ahead"

By Scott McCrae Published
News That does include DLC and digital-only games, however

By Scott McCrae Published
News "Creating a virtuous cycle in which sales of both new and past titles grow together"

By Scott McCrae Published
News Nintendo 64 is next

By Scott McCrae Published
News Widescreen and randomizers included!

By Scott McCrae Published
News Just don't think about how subscriptions work - for now

By Scott McCrae Published
News "One can’t help wondering what could have been if Halo had kept the trajectory it had around Halo 3 and Reach."

By Scott McCrae Published
News "We are STILL 100% self-owned and self-funded," says John 'Bucky' Buckley

By Scott McCrae Published
News Call me Eshmel

By Scott McCrae Published
News "Of course, the final judgment is in the hands of the players," says Naoki Hamaguchi

By Scott McCrae Published
News It sends the remake closer to Fable, Light No Fire, and more on the Steam charts

By Scott McCrae Published
News "One of the first key decisions was to reuse everything we could."

By Scott McCrae Last updated
News Nintendo is also bumping up prices next month

By Scott McCrae Published
News Hidden blocks were also unintentional

By Scott McCrae Published
News Will we know more about these white-haired figures?

By Scott McCrae Published
News Meanwhile, Dark Arisen has been designed "to offer battles with an even greater sense of tension and challenge than the main game"

By Scott McCrae Published
News "They included FLUDD but not Toadsworth"

By Scott McCrae Published
News Welcome back, Zero Racers and Dragon Hopper

By Scott McCrae Published
News I await a renaissance of people realising it actually rules, though

By Scott McCrae Published
News I'm almost convinced

By Scott McCrae Published
News Less having to mess around in menus is always a plus
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