Dragon's Dogma 2 devs confirm what everyone was asking about: "We're working on a Hard Mode"
Meanwhile, Dark Arisen has been designed "to offer battles with an even greater sense of tension and challenge than the main game"
The developers of Dragon's Dogma 2 have confirmed the game will be getting a hard mode focused on giving those who have hit the level cap a challenge.
In a Q&A posted on the Dragon's Dogma 2 Steam Page, producer Naoto Oyama and returning Dragon's Dogma: Dark Arisen director Kento Kinoshita speak about the upcoming major update and the Dark Arisen expansion set to release in the coming months. The original Dark Arisen could be a bit of a nightmare depending on what point of the game you arrived at its content, and from the sounds of things, difficulty is part of the plan this time.
"Both the Forsaken Dominion and Lost Rites are expansion contents," Kinoshita explains, "so we've designed them to offer battles with an even greater sense of tension and challenge than the main game."
Confusingly, Kinoshita makes it sound like there will be some level of level scaling involved in the expansion, saying, "we're adjusting the balance so that everyone can enjoy the experience – whether they're just starting their adventure, still progressing through the game, or have already completed multiple playthroughs."
However, Oyama also adds that "the recommended starting level for Forsaken Dominion is 40, while that of Lost Rites is 20," and that while you can start the DLC content whenever, "ultimately, we'd like players to use those recommendations as a reference and choose their own path based on how they want to experience the game." To me, that sounds like it won't be level scaling at all.
Oyama says those levels aren't full-caps, either, as "these recommendations apply only to the beginning of each content. As players progress, the challenge gradually ramps up, and both experiences become increasingly demanding."
Speaking of more demanding, Kinoshita also confirms that a long-awaited feature is finally being added to the game, which should ease fears that the expansion content will be too easy: "We're working on a Hard Mode that will provide a satisfying challenge for seasoned players whose stats have reached, or are approaching, the level cap."
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Unfortunately, neither can say when this will be made available, with Oyama saying: "Please stay tuned for further updates regarding the details of Hard Mode and its release window."

Scott has been freelancing for over four years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
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