
Austin Wood
Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
Latest articles by Austin Wood

Turns out 'Rocket League without cars' is a good idea: Rematch beta test from Sifu devs flies past 150k players on Steam, suggesting Clair Obscur: Expedition 33 publisher could have another hit on its hands
By Austin Wood published
News The final Rematch beta test has been a pretty big hit

Helldivers 2 sees over 2,600 negative Steam reviews in one day, a 40x increase from 2 days ago, as players accuse Arrowhead of forging the Galactic War narrative and apparently forget how war works
By Austin Wood published
News The whole mess may have been sparked by a translation error

Elden Ring Nightreign is an extension of FromSoftware's philosophy, director says, not a revision: "We're always looking to make something valuable in our games, something that feels worthwhile"
By Austin Wood published
Feature The immediate future of FromSoftware just has a little more multiplayer in it

Elden Ring Nightreign patch 1.01 is out even if the game isn't – and welcome back FromSoftware, these patch notes don't tell us a darn thing
By Austin Wood published
News Have no fear, character scenarios added

In a 557-word post to end all posts, Gearbox boss Randy Pitchford fully lays out the "misunderstanding" over Borderlands 4 $80 comments: "I don't want anyone to pay any more than they should"
By Austin Wood published
News "What I was trying to do was explain that it wasn't my call," Pitchford says

The longest Switch 2 launch leak yet shows the console setup process, its catchy startup jingle, and slick UI – at least until it gets nuked
By Austin Wood published
News The countdown to DMCA starts right about now

Dark Souls bosses are about to terrorize Elden Ring Nightreign players because the director wanted to "really embrace" the "chaos" of The Lands Between
By Austin Wood published
News "Why don't we extend that a little bit to the Dark Souls series as well?"

Bleed builds dominated Elden Ring at launch, and now FromSoftware has specifically nerfed bleed and frost in Nightreign after they were "way too strong" in the network test
By Austin Wood published
News Rivers of Blood sends its regards

Update: it's already gone – Early "Nintendo Switch 2 unboxing" video is literally 7 seconds of some dude opening the box, and later claiming the console is bricked until June 5 anyway
By Austin Wood published
News More of an in-boxing video, really

The director of Elden Ring Nightreign has been thinking about this game since Dark Souls 3, and "seeing the scope of Elden Ring" finally made it click in his mind
By Austin Wood published
News "In the future, I'd love to try maybe a different approach going forward," says Junya Ishizaki

After waiting over 20 years for Bloodlines 2, ex Dragon Age writer says "the hope is that we would get a new Vampire game in the same line as Clair Obscur: Expedition 33 or Baldur's Gate 3"
By Austin Wood published
News Vampire: The Masquerade - Bloodlines 2 has enormous potential even after many setbacks

Elden Ring Nightreign leads say FromSoftware is bracing servers for launch and working to "improve our multiplayer game" – "In the worst case, we want players to be able to keep playing"
By Austin Wood published
News "We have a lot of good points of reference to gauge relatively accurately where we'll be at launch," says director Junya Ishizaki

With just days to go, Elden Ring Nightreign director says it's "equal parts nerves and excitement" as FromSoftware polishes game balance "until the last minute"
By Ali Jones published
News Nightreign's first-time director is feeling good about the Soulslike spinoff

Dragon Age maestro says EA always spoke about a hypothetical 'nerd cave' full of diehard RPG fans who would "always show up," so you "didn't have to try and appeal to them"
By Ali Jones published
News Maybe they were right, but they shouldn't have said it

Former Dragon Age lead writer says being at BioWare was "glorious," but under EA it "surrendered more and more of its independence until we got to where we got to"
By Kaan Serin published
News David Gaider recalls the storied RPG developer's good and bad days

Ex Dragon Age writer worries more fans are tying their identity to games and hoping to see games fail to prove a point: "See what happened to them? See how their game sold?"
By Austin Wood published
News "They're very determined suddenly to see your game fail as a sort of a lesson to others who would make games of the same type," says David Gaider

"A new island in Palworld, that's half a year's work": Helldivers 2 and Palworld leads agree people can "misunderstand how long it takes to make things," and you can't just "add this or do that"
By Austin Wood published
News "I understand that need for more content quickly," says Palworld's John Buckley

Millions recoil as Zenless Zone Zero tells Wuthering Waves, Genshin Impact, and Honkai Star Rail to hold my beer, giving out free S-rank characters and weapons for its anniversary
By Austin Wood published
News The anniversary Olympics continue

"We cough up a chunk of our soul": 32 game devs, from Doom's John Romero to Helldivers 2 and Palworld leads, explain what people get wrong about games
By Austin Wood published
Interview Sam Barlow, Metaphor: ReFantazio leads, ConcernedApe's business head, indie legends, and many more weigh in

In its 3-player push, Elden Ring Nightreign boss admits FromSoftware "kind of overlooked and neglected the duos aspect," but is considering it for "post-launch support"
By Austin Wood published
News Solo and three-player setups were the focus, but duos aren't off the table

3 years later, Sony kills PlayStation Stars loyalty program where redeeming a single 'free' game could require over $1,000 in other purchases: "We've learned a lot"
By Austin Wood published
News "This version of the program" is dead as a doornail, but Sony's considering other ideas

The 25 best roguelike games to play right now
By James Bentley, Austin Wood last updated
Best List Settle down for one more round of the best roguelikes 2025 has to offer

"The games industry is on fire" so this open-world game with witch "motorbroom" drifting has turned to Kickstarter for a 2026 launch: "Please don't get delayed again GTA 6"
By Austin Wood published
News Drift a broom and kiss your homies

Ex Dragon Age writer says Baldur's Gate 3 and Clair Obscur: Expedition 33 prove publishers wrong on how successful RPGs can be "when the game is good," and "what's possible when a game is given time to cook"
By Austin Wood published
News "They appeal very, very strongly to that one audience, but it's so strong that it ends up growing that audience," says David Gaider
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