Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
Latest articles by Austin Wood

A Fallout 4 QA tester nuked the RPG so hard that Zenimax executives got emails about it
By Austin Wood published
News "I am professionally stupid in a way that a machine could not even dream of"

Marvel Rivals devs are careful with balancing because "you have a vocal minority screaming the loudest"
By Kaan Serin published
News "Someone figured out all you have to do is just jump"

"What if we could just drop 30 new heroes into Overwatch?": Marvel Rivals "definitely had an impact" on Blizzard
By Austin Wood published
News "What would player reaction to that be?"

Overwatch director celebrates no longer being "the lowest-rated game on Steam" but he's not sure how to reach positive
By Dustin Bailey published
News "We're only a few percentage points away from 'mixed'"

Arc Raiders dev uses clip of Shroud summing up "game dev in a nutshell" to reinforce how Embark "failed"
By Anthony McGlynn published
News Embark went through the wringer to get Arc Raiders out

Pocketpair lead says "apologies to all the professional Palworld haters," but "it's not really our problem"
By Scott McCrae published
News "There's a couple accounts out there that make it their life's mission to, almost daily, go after us. But at this point, just, who cares?"

Arc Raiders devs spent 3 years fighting "on a daily basis" over whether it was "a battle royale" or "a co-op Soul game"
By Dustin Bailey published
News "Internally, we thought the game was deeper, more fun, better than we actually had in our hands"

"A lot of games would be canceled": Arc Raiders lead recalls cutting all but 25 people in "desperation"
By Kaan Serin published
News "We agreed that this game deserved another try"

Arc Raiders testers told Embark "they didn't like the PvP" after the game pivoted, and looting wasn't any better
By Ashley Bardhan published
News To PvPvE or not to PvP?

Palworld devs are "happy to hand the IP over" to the right studio for a spin-off but draw the line at "Palworld Balatro"
By Kaan Serin published
News Pocketpair draws the line at "Palworld Expedition 33"

The Arc in Arc Raiders have multiple "brains," and they all love pursuing you because Embark gives them "rewards"
By Austin Wood published
News The Leaper just wants to say hello

Dispatch leads faced down publishers telling them single-player narrative games were "niche, or worse, dead"
By Dustin Bailey published
News "Just because we can make an open-world action RPG, doesn't mean we should"

Steam expert advises devs stick to the "Little League" section with friendslop before attempting anything like Mewgenics
By Ashley Bardhan published
News Start small, think friendslop

Dispatch is lying to you about RNG just like XCOM, but don't worry, it's for your own good
By Jordan Gerblick published
News Adhoc "landed on anything that had over a 76% success chance would automatically succeed"

Valve pleads for "a line on a bunch of RAM, we are in the market" as AI makes building Steam Machines a challenge
By Austin Wood published
News Good memory is hard to find

Pocketpair publishing head reacts to Pokemon and Palworld ripoff Pickmon: "Someone is a fan of the genre, I guess"
By Jordan Gerblick published
News "Pocketgame – very good, very good, very clever"

Slay the Spire 2 has delayed Palworld 1.0 "at least a whole day," jokes publishing head
By Scott McCrae published
News "We all knew he was going to be obsessed with it, but I don't think we realized the extent."

Peak devs originally borrowed from Zelda Breath of the Wild's climbing, but "everything changed" 1 week into development
By Anthony McGlynn published
News "It was a beautiful time"

"Parrying was not easy": Clair Obscur devs had to turn to sound to fix an integral part of the J'RPG's combat
By Anthony McGlynn published
News Sandfall created a clever way of making things simpler

Marvel Rivals devs felt "panic" at the thought of going into the live-service graveyard that just claimed Highguard
By Jordan Gerblick published
News "Live-service games are hard"

"I wouldn't rule out a Palworld 2.0," says Pocketpair publishing head, but don't expect a "No Man's Sky situation"
By Austin Wood published
News "Even World of Warcraft had that stat squish years and years ago"

Peak came about after a bet between Content Warning and Another Crab's Treasure leads to see whose game would sell more
By Jordan Gerblick published
News "Content Warning blew us out of the water"

"The first track spoils the whole game": Clair Obscur Expedition 33 dev confirms it was filling your ears with spoilers
By Jordan Gerblick published
News Luckily, it's very hard to understand what's being said
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