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Far Cry 6 1.03 update patch notes leave a certain amount open to interpretation, and the notable variation in file size from platform to platform means that many are wondering just what it is they're downloading and how it'll update Far Cry 6 in future playthroughs. For that reason, we've laid out all the Far Cry 6 patch notes below and what you can expect to change in Yara.
Far Cry 6 1.03 patch notes
Far Cry 6 1.03 patch notes are pretty brief, and don't give a lot of detail on what to expect as a whole. We've laid out Ubisoft's own words on the 1.03 update below in all its various forms.
Xbox One/Series X/Series S
- General bug fixes
PlayStation 4
- General bug fixes
PlayStation 5
- Fixed an issue that caused English voice assets to be missing for some regions on PlayStation 5
- General bug fixes
PC/Luna/Stadia
- Fixed an issue that could cause performance issues when the Ubisoft Connect overlay was enabled on PC
- General bug fixes
While details are scarce, what info we have makes this feel like a general "fix it up" patch, removing bugs and ensuring the game's general functionality rather than altering or upgrading playable elements. Of course, we'll update this page if we hear more, but don't expect any major changes to Yara itself.
Weekly digests, tales from the communities you love, and more
Far Cry 6 1.03 patch file sizes
The size of the patches seems to vary notably depending on your platform, and while Ubisoft have given no clear reason, it's likely due to the fact that certain platforms are just a bit buggier and need more patches than others. Here's what you can expect to have to download below:
- PlayStation 5: 536 MB
- PC: 1.1 GB
- Xbox One: 512 MB
- Xbox Series X/S: 2.4 GB
- PlayStation 4: 772 MB
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.


