The Starfield locked door and Pilgrim's Computer puzzle on Indum 2 explained
The Starfield mission Allness requires you to break into the Indum 2 Pilgrim's Computer with questions and answers.
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You'll find the Starfield locked door and Pilgrim's Computer on Indum 2 during the In Their Footsteps mission, and you'll need to use the Pilgrim's notes scattered about the campsite to answer four questions to unlock the door. However, you can't check the notes for help while using the computer to unlock the door in Starfield, so either you need to remember all the notes to figure out the answers yourself... or you can use my advice below to ace the questions and get that door open to proceed. Here's how to open the Indum 2 Pilgrim's Computer and locked door in Starfield, with the necessary question answers.
All answers for the locked door and Pilgrim's Computer on Indum 2 in Starfield
The answers for the Starfield locked door and Pilgrim's Computer puzzle on Indum 2 are as follows:
- Q: If you came seeking the right answers, you will know what question to ask.
- A: What is the Unity?
- Q: I return your question with a question. If you have read my writings, what is the burden of people?
- A: People are necessary. But people are madness.
- Q: Who is your most formidable opponent?
- A: Myself.
- Q: Where does enduring contentment come from?
- A: In stopping. In embracing compassion.
At this point, the door will open and allow you through to the final room and the last section of notes that the Pilgrim wrote. Don't worry about getting any questions wrong, you're just sent back to the beginning of the quiz to try again.
The answers themselves are found from the Pilgrim's notes, a set of five different texts around the campsite. These aren't particularly hard to find - Starfield highlights them with objective markers - but even with the answers above, you might as well find them for completionist's sake, or to fill in on the lore of the world.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.


