The Starfield locked door and Pilgrim's Computer puzzle on Indum 2 explained

Starfield Pilgrims computer indum 2 locked door
(Image credit: Bethesda)

The Starfield locked door and Pilgrim's Computer on Indum 2 can be found during the In Their Footsteps mission, and you must answer four questions with answers from the Pilgrim's notes scattered about the Indum 2 campsite. You can work out the answers with all five notes in your inventory, but there's no way to check them again while the computer is out, making it easy to forget important information for this Starfield puzzle. If you need to know the answers to the questions and how to open the Indum 2 Pilgrim's Computer and locked door in Starfield, here's what to do.

All answers for the locked door and Pilgrim's Computer on Indum 2 in Starfield

Starfield Pilgrims computer indum 2 locked door

(Image credit: Bethesda)

The answers for the Starfield locked door and Pilgrim's Computer puzzle on Indum 2 are as follows:

  • Q: If you came seeking the right answers, you will know what question to ask.
    • A: What is the Unity?
  • Q: I return your question with a question. If you have read my writings, what is the burden of people?
    • A: People are necessary. But people are madness.
  • Q: Who is your most formidable opponent?
    • A: Myself.
  • Q: Where does enduring contentment come from?
    • A: In stopping. In embracing compassion.

At this point, the door will open and allow you through to the final room and the last section of notes that the Pilgrim wrote. Don't worry about getting any questions wrong, you're just sent back to the beginning of the quiz to try again.

The answers themselves are found from the Pilgrim's notes, a set of five different texts around the campsite. These aren't particularly hard to find - Starfield highlights them with objective markers - but even with the answers above, you might as well find them for completionist's sake, or to fill in on the lore of the world.

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Joel Franey
Guides Writer

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.