Psychological mystery game The Gap revealed with a creepy teaser trailer at the Future Games Show
It's all about deja vu. Or did we mention that already?
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Publisher Crunching Koalas and developer Label This has revealed a strange and eerie trailer for a new psychological mystery IP, "The Gap", at the Future Games Show Powered by Mana, along with a teaser trailer that gives us a little taste of what to expect from the game's story and premise.
To watch it, it's definitely a trailer that raises more questions than it answers, but that's pretty on-brand for a mystery game. Memento-style warnings scrawled on the walls, strange tentacles on the floor, and a pretty ominous voiceover that talks about how deja vu and the human hippocampus can take people to a strange parallel world, even as visuals shift unpredictably. Meanwhile, a friend on the phone seems to be very concerned about something your corporate overlords are up to - but I'm sure that's all totally on the level, right?
The intention of The Gap seems to be to mix genuine science and a more mysterious blend of science fiction, like the first act of Prey 2017 suddenly twisting into a visit to the Upside Down from Stranger Things. The style of gameplay has yet to be revealed, though the framing of the teaser does imply that the experience will be primarily first-person, suggesting a more involved, intense experience.
Still, it's early days, and at the time of writing, there hasn't been a firm release date announced for the Gap. Fortunately, interested players can expect it to release on all the big next-gen consoles, including PS5, Xbox Series X/S, and Steam.
If you’re looking for more excellent games from today's Future Games Show, have a look at our official Steam page.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.


