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And away we go! Thankfully, we've still got under two hours until the broadcast kicks off, so you've still got time before one of the first big broadcasts of the year begins.

One of the biggest intrigues of the night is none other than Fable. It's been 16 years since the last game, and 6 years since Playground's take on the series was announced. The game was supposed to arrive last year, but alas, as often happens, the release date has slipped to this year. Here's hoping we get a more specific date locked in later today.

RESIZED fable 4 screenshots

(Image credit: Playground Games/Microsoft)

We've not had heaps of news on it, to be honest. We did find out last year that Eidos-Montréal is supporting Playground Games with the RPG's development. Aside from that, your best bet is to check when it was last shown off. One Fable lead was very amused to find out that plenty couldn't believe a 2023 trailer was, in fact, real gameplay. It's been a few years since, so hopefully it's only looking better.

Of course, it's not all about Fable today. We're also due to see Forza Horizon 6. If a recent leak is to be believed, a release date might not be far away at all. A leak that came within Forza 5, amusingly enough.

Mt Fuji seen in the cinematic teaser for Forza Horizon 6.

(Image credit: Xbox Game Studios)

Another titbit for you - Forza Horizon 6's map is "also dense" with "always something around the corner," despite being much larger than what you get in FH5.

Less than 30 minutes to go until the Xbox Developer Direct kicks off in earnest! Still plenty of time to grab a snack and drink or take a bathroom break. Speaking of leaks, there's still time for something to unexpectedly go live early, though it does appear like Xbox might have things fairly locked down today after some previous oopsies earlier in the week.

With less than 15 minutes to go, now's the time for any last-minute predictions. What do you think? Does Xbox have any surprises in store this time around? Here's hoping this showcase is a whopper considering the high-profile cancellations last year like Perfect Dark.

5 minutes remain! Soon, all (maybe) our questions could be answered. Will Fable still be British? Will Forza Horizon 6 have cars? Will Game Freak's Beast of Reincarnation actually reincarnate a beast, and if so, how many? Stay tuned to find out...

And here we go...

Starting off with a note that all games being shown are day one on Game Pass, also Xbox Play Anywhere. Also, this year marks 25 years of Xbox. Text moving pretty fast, though.

Final note before we get into dev hype montage: everything here is still a work in progress and not representative of a final product. So, you know, many grains of salt.

First up: Playground Games. Makes sense given it's set to appear twice. Forza Horizon 6! Torben Ellert, design director, is excited to show us some cars.

Players start off as a tourist in Japan before climbing the ranks. Apparently there are obstacle courses, races, and so on. "Legend Island" gets unlocked later with its own unique races and the like. Sounds like a whole lot of Japan is available to zoom around in and explore? "This is our largest map, full of verticality" and biomes and so on. Nice.

The devs specifically sought out folks that grew up in and with Japanese car culture to get it right. As one example, player home options intentionally reference a number associated with good fortune. The team also went and captured a whole lot of reference to, well, refer back to while developer the game.

Tokyo City is five times larger than anything the devs have made before and is the largest urban area yet. Forza Horizon 6 also tries to capture the celebration of seasonal changes. You can collect cars, houses, landmarks, stamps, and more as you explore. More than 550 cars at launch. Better balanced roster across levels. New cosmetic tire wear!

Aftermarket cars can be found parked in driveways around the world, which can be unique and rare. GR GT is the Forza Horizon 6 cover car, if that's the sort of thing you're invested in. Cars also sound better than ever, according to Playground. Sure sounds like a car to me! (I know this is important to people.)

New customizable garages at every player house that can fit multiple cars. You can decorate it and invite friends over to check it out. "The Estate" is apparently the place to do your customization, however, as the mountain valley is originally empty and you fully construct and build there – allowing friends to then visit.

Proximity radar, autodrive, and customizable high-contract mode are new accessibility options on top of all the previous Forza accessibility features. Nice.

Open world car meets allow folks to buy cars and head out to events together. "There's more to do in the open world than ever before," the devs say, such as new shared experiences. I want to believe.

Forza Horizon 6 building is also fully multiplayer. You can collab together with friends to make all your stuff. Nice.

...a Gundam tease right at the end?

And that's that! Onto Beast of Reincarnation from Game Freak. Devs noting that it doesn't just do Pokemon! It does other original games like Pocket Card Jockey.

Game began by searching for the right feeling which was, in the end, warmth, trust, and loneliness. Again hitting on the fact that the devs know how to journey with critters, but this world specifically is quite harsh. Ruins of human civilization requires lots of traversal, which is where the protagonist's vine-like hair comes into play. Avatar, eat your heart out.

Plants became a core motif, which isn't shocking given Game Freak's frequent natural themes. The game's also got creatures fused from plants and animals called "malefacts," which can be found around the naturally overgrown Japan of 4096. Emma, the protagonist, can hunt malefacts and store their blight within her body, which is why she lives apart from the rest of people. The dog apparently has a mysterious purpose, because of course.

The eponymous Beast of Reincarnation is apparently threatening the capital, and Emma must absorb power from Nushi -- particularly powerful malefacts -- in order to take it on. Basically, go beat bosses to take their power. But also: there are golems created from people that put their souls in mechanical bodies, and they can also be dangerous.

You can also stack katana effects by unlocking specific items. Love to stack effects. Combat is pretty fluid dependent on skills and unlocked effects and how you go about stacking them and then using them, so players will likely play very differently from one another. I believe it.

Beast of Reincarnation is set to release Summer 2026 for Xbox, PC, and PS5. Day one Xbox Game Pass, of course. You "beast" believe my interest in the game has been "reincarnated" thanks to this showcase. Please clap.

What's this? A surprise Double Fine appears! And Tim is... doing pottery?

Tim Schafer is here to introduce the latest game from Amnesia Fortnight, the way the dev spends a couple weeks trying to make something entirely different and new out of internal pitches. Apparently this is PvP? Kiln, online multiplayer pottery party brawler.

Kiln is "high energy, expressive multiplayer action," per Tim. Derek Brand spearheaded the pitch. You make pottery and then use those creations to... beat on other players? Anthropomorphized clay pots breaking each other. Create characters out of any shape with an animated personality.

Art tool doubles as character system and loadout builder. Design lets you easily make whatever design even if you're not familiar with a pottery wheel, featuring sculpting tools and controls. Game can apparently recognize shapes and detect the kind of thing you're making like cups, bowls, and so on.

Each shape has a special attack! Bottles becoming swords, jugs being megaphones, plates flinging pies, and so on. Everyone brings a little something to the pottery table.

But ultimately it's all about dumping water on kilns. But once the battle is over, you go to the Wedge, a social space to go and make and decorate more pots with your friends. Wanna glaze some pots? You can glaze some pots.

Last (?) but not least, we turn to the fabled Fable. Ralph Fulton is here to share the first deep dive.

Lots of windup to Fable being Playground's first open world action-RPG. Notes that they want to be faithful to the classic Lionhead trilogy. What does it mean, to you, to be a hero? Game is about choices and consequences, British humor, and "quite a few chickens."

Fable begins you as a child in Briar Hill where your heroic powers emerge and you're Albion's first hero in a generation. But then! Your village is turned to stone by a mysterious stranger, leading you to venture out into the truly open world with seamless transitions.

Bowerstone returns, legendary Heroes Guild included. Huge city, lots of different characters. Humphry the Golden is the reclusive master of the guild. City of Bloodstone includes the leaders of two rival gangs, vying for power.

Fable lets you choose how your character looks with different character heads, skin, hair, tattoos, and scars. (Not body types?) You get to pick how to tackle combat between strength, skill, and magic against single opponents and groups. Ranged weapons help deal with flying enemies, of course. Fable also brings back many classic enemies while adding new ones like the Cockatrice, which breathes fire.

Playground notes that people constantly talk about villagers and townsfolk and NPCs. You can buy a house, get a job, make some money, romance a villager, have kids. Buy another house! Buy all the houses! Buy all the businesses, get rich, marry more people and have more kids. You know, as one does. Systemic, interconnected, with ripples everywhere you go. More than 1,000 "living population" NPCs with a name, role, daily routine, and so on.

You can talk to every single one with fully voiced conversations. Maybe they work for you, because you bought the business. Maybe you're their landlord, maybe you evicted them, so on. Everything to do impacts what the living population thinks of you.

"Our game will never judge you, but the people of Albion will – loudly." Yes, please, thank you.

When you think about it, a fantasy action-RPG is like a sports car with swords. Much to consider.

That looks to be it! A wrap-up montage of our four games shown today with some key points repeated. Thanks for watching, thanks for reading, and here's hoping we see a whole lot more of Fable in the near future, huh?

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