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Fable isn't a sequel, Playground Games lead says, because "we needed to reboot the franchise" and "put our stamp on it" – "It would be inauthentic for us to just try and make Fable 4"

News
By Heather Wald published 22 January 2026

"We needed to put our stamp on it and make it a Playground Fable game going forward"

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Fable 4 gameplay screenshot
(Image credit: Xbox Game Studios)
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Fable is about to bring us back to the classic setting of Albion for the first time in almost 15 years, but as Playground Games general manager Ralph Fulton makes clear to me in an interview, it's purposefully, officially titled Fable for a very good reason: this is a "Playground Fable game".

As the Xbox Developer Direct made clear, Fable is entering a new era, with a truly open-world version of Albion, a different take on the morality system, and an impressive number of NPCs to meet. And while it's a reboot in the truest sense of the word rather than a sequel, Playground is still setting out to stay true to the spirit of the series from Lionhead.

"Right back at the start, we spent a lot of time thinking about: what is Fable? What is a Fable game?," says Fulton. "And not really in terms of features or characters or locations or any of that stuff, really a much higher level. What is the essence of Fable? We talked about that a great deal and landed on a few guiding principles, you might say, that we felt without these things, the game can't call itself Fable."

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"So we thought about them, and we really kind of enshrined them right at the top of the creative process as we then started to think about: what do we put in this game? But I think something that I've always said to the team, certainly back in the early days, was that this has to be Playground's Fable," Fulton continues.

"We're not Lionhead. I think you can see Lionhead in that original trilogy. I really believe that the personality of a team shows in the work they do and the games they make, you can see Lionhead in that original trilogy, and we're not Lionhead. We're a different studio, different people, different culture. It would be inauthentic for us to try and just make Fable 4. One of the big reasons that this isn't a sequel is we felt that we needed to reboot the franchise, and we needed to put our stamp on it and make it a Playground Fable game going forward. So that's kind of what we've done."

The team were given the space in the concept phase to "make the Fable game that they wanted to make", because, as Fulton explains, "that's inherent in reboot, which this is, and I think it's inherent in balancing the challenge of delighting Fable fans, of which there are millions all over the world, but also attracting new ones, people who have never played Fable before."

"It's been a long time since the Fable trilogy concluded. It's been a long time since Fable has been around. So there's lots of people there who will not have experienced Fable, and we need to make sure that they look at this as a game that they want to get involved in as well," Fulton says. "So making a Playground game and really not making it a mandate that it has to be slavishly based on the originals, has led us to a place now where I look at a game that is inherently faithful to those original games. But I think it also has lots and lots that the gamers today and will really get on board with."

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Fable is coming to PC, Xbox Series X/S, and PS5 as among the lineup of new games in Autumn 2026.

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Heather Wald
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Heather Wald is the Evergreen Editor, Games at GamesRadar+. Her writing career began on a student-led magazine at Bath Spa University, where she earned a BA (Hons) in English literature. Heather landed her first role writing about tech and games for Stuff Magazine shortly after graduating with an MA in magazine journalism at Cardiff University. Now with almost seven years of experience working with GamesRadar+ on the features team, Heather helps to develop, maintain, and expand the evergreen features that exist on the site for games, as well as spearhead the Indie Spotlight series. You'll also see her contribute op-eds, interview-led features, and more. In her spare time, you'll likely find Heather tucking into RPGs and indie games, reading romance novels, and drinking lots of tea.

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