Embark makes free-to-play Arc Raiders sound like a nightmare, says its $40 price let it cut a lot of un-fun crap: "Crafting no longer has timers on it that you have to wait out"
Embark Studios decided to save its extraction shooter Arc Raiders from the Sisyphean toil of free-to-play gaming, and no one is happier about it than its own developers.
In fact, design director Virgil Watkins makes Arc Raiders' transition from free-to-play to its current $40-up-front situation sound like a heavenly blessing. He discusses Embark's choice to ultimately abandon free-to-play in an ongoing YouTube series about how Arc Raiders was made, saying that "it's actually, in many ways, made it drastically easier."
"In free-to-play, you need to, in some ways, make things a little stickier than they would be otherwise," Watkins explains. Every action has friction, "just so players are more incentivized to [...] keep playing your game – and, ideally, are incentivized to then spend money on that game."
"It made it kind of hard to respect the player's time," he reflects. "We almost had a hand on their forehead going, 'Uh, slow down a little bit.'" Apparently, in the free-to-play version of Arc Raiders, even something as practical as crafting would punish you; there were crafting timers.
So, "As soon as that decision came down [to drop free-to-play]," Watkins says, "it made us able to make things take the amount of time that felt appropriate in a lot of ways. So crafting no longer has timers on it that you have to wait out, or the amounts of things we're asking you to collect are a little more rational, or effort and outcome match each other a little more precisely, and things like that. So it's helped a lot.
"On the other side – launching at a price point, you know, we still need ways to monetize that doesn't feel predatory. So that's also been an interesting challenge."
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Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.
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