Embark makes free-to-play Arc Raiders sound like a nightmare, says its $40 price let it cut a lot of un-fun crap: "Crafting no longer has timers on it that you have to wait out"

Arc Raiders
(Image credit: Embark Studios)

Embark Studios decided to save its extraction shooter Arc Raiders from the Sisyphean toil of free-to-play gaming, and no one is happier about it than its own developers.

In fact, design director Virgil Watkins makes Arc Raiders' transition from free-to-play to its current $40-up-front situation sound like a heavenly blessing. He discusses Embark's choice to ultimately abandon free-to-play in an ongoing YouTube series about how Arc Raiders was made, saying that "it's actually, in many ways, made it drastically easier."

"In free-to-play, you need to, in some ways, make things a little stickier than they would be otherwise," Watkins explains. Every action has friction, "just so players are more incentivized to [...] keep playing your game – and, ideally, are incentivized to then spend money on that game."

"On the other side – launching at a price point, you know, we still need ways to monetize that doesn't feel predatory. So that's also been an interesting challenge."

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.