Arc Raiders Locked Gate event guide
The Locked Gate in the Blue Gate map is a map modifier event that requires Security Codes
The Locked Gate in Arc Raiders is a map modifier event for the Blue Gate map where all the underground tunnels are locked off, but filled with far better loot than normal. With that being the case, you'll need to find and input 4 security codes from around the map into a specific computer to unlock this region and access the treasure within. Below I'll explain how it all works, as well as the code locations in this full guide to the Locked Gate event in Arc Raiders.
How to open the Locked Gate in Arc Raiders
The Locked Gate in Arc Raiders is a temporary event and map modifier for The Blue Gate, one that works similarly to the Arc Raiders Hidden Bunker event, in that the entire server is working to unlock a closed off-area full of high-value treasure. To open it, you need to do the following:
- Collect 4 Security Codes from Raider's Refuge, Reinforced Reception, Pilgrim's Peak, and Ancient Fort. There'll be one code at each location, but it can be found in any container within that location. Keep searching until you find it, then move to the next one.
- Take the codes to the Gate Control Room. This a single building with multiple computer terminals, each one of which you can enter a code into.
- This should open the Blue Gate. The massive gates at The Checkpoint that lead into the underground region should now open, with much higher loot value inside than normal. However, be careful – there's usually an Arc Raiders Bastion in there, alongside other, lesser enemies. Not only that, but all players in the server will be alerted to what's happened, potentially triggering a frenzy of activity…
Keep in mind that this is a long process even by the standards of Arc Raiders and that without cooperation, you may not have long to search the Blue Gate even after it opens.
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
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