Where to find 3 Androids in Arc Raiders
The Arc Raiders In My Image quest has you find 3 Androids in Stella Montis
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Finding 3 Androids in Arc Raiders comes up for the In My Image quest, when Lance sends you off looking for them. However, the Arc Raiders Stella Montis map is a massive, shadowy labyrinth - a network of tunnels that is easy to get lost in. So even when you know what to do or where to go, you can still struggle to reach your goal. Fortunately, I've managed to find 3 Androids and complete this Arc quest, and I'll show you how I did it below.
Where to find Android locations in Arc Raiders
Androids are found all over Stella Montis, but which Androids you can search changes from game to game. So, ideally, you want to go somewhere where you can find as many as possible in one place to give you better odds and save time. For that reason I recommend going to the Medical Research facility in the Southwest of the upper layer. I've marked the Android locations I found to complete the quest on the map above. Although as I said, which androids are 'active' changes in each game. Arc Raiders doesn't like to make anything easy, after all. There are plenty in this area though, which should work more in your favor.
The Medical Research facility I've highlighted is the best option as there's a fairly high amount of Androids in one place. The layout is also simple, easy to explore, and well lit, so you wont waste time getting lost in dark tunnels.
Once you find an Android, simply interact with it if you can to progress the quest - you don't need to take anything, just interacting with it is enough. If there's no prompt move on and find another.
Out and exploring? Find Arc Raiders Prickly Pears to keep your pet rooster happy, or use our Arc Raiders Loot Cheat Sheet to see what you should do with all the gear you find!
© GamesRadar+. Not to be reproduced without permission.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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