Silent Hill 2 Remake's Nurses' Office Keypad code
The passcode to the Nurses' Office in the Office 2F is downstairs in the Doctor's Lounge
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The Silent Hill 2 Remake's Nurses' Office Keypad code can be found downstairs in the Doctor's Lounge. It's not written as a number, however, and instead is relayed as a visual pattern of circles and lines.
This is a puzzle that appears very soon after refueling the Silent Hill 2 Remake hospital generator. That lets you access the second floor of the hospital via the newly-powered elevator, only to find the Nurses' Office as an immediate obstacle. Fortunately, you don't have to open it immediately - there's other areas here for you to explore first - but sooner or later you will have to get inside. Here's how to do that...
How to find the Nurses' Office keypad code in Silent Hill 2
The code to the Nurses' Office in Silent Hill 2 Remake is 3578 (on normal puzzle difficulty), and entering that into the keypad should work from the moment you find it, even if you haven't found the clue telling you what it is.
If want the clue that reveals the code you need to find the Keypad Combination Note in the Doctor's Lounge on 1F of the Hospital. This shows you a pattern of circles and a line moving through them, representing which buttons you should press. That pattern starts at the top right and moves down diagonally, before moving to the middle - hence 3578.
Inside you'll find some resources, but that's not the important bit - you might not know it when you first find it but you have to get into the Nurses' Office to reach the Treatment Room where you can retrieve the Moldy Radiograph from the bath at the back. This is an essential part of the Silent Hill 2 Remake hospital combination lock and X-Ray puzzle. Our guide will help you with that if you need a hand. Also keep in mind that you're very close to the Silent Hill 2 Remake shotgun if you want some better firepower!
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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