Smash Bros creator Masahiro Sakurai says "it can be really frustrating" working on massive games with hundreds of devs: "There is work that clearly shows your results and work that doesn't"

Key art for Super Smash Bros. Ultimate, showing fighters including Mario, Link, Bowser, and Inkling.
(Image credit: Nintendo)

Masahiro Sakurai has been making games since the early '90s, a period when even the industry's biggest games were often made by just a handful of people. He's seen the industry shift over the course of the decades he spent working on games like Kirby and Super Smash Bros., and it seems he's afraid the massive dev teams of today are making it difficult for individual developers to feel pride in their contributions.

Sakurai was asked about how to enjoy work as a game developer as part of an interview with Japanese outlet 47NEWS, translated by GamesRadar+.

Dustin Bailey
Staff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

With contributions from

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.