Silent Hill f builds on the worst game in the series to make a far bigger statement, and I'm begging fellow Short Message haters to give it a chance
Opinion | Konami really got me in the first half, but Hinako only runs because The Short Message stumbled
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
When Silent Hill: The Short Message made its free-to-play debut on PS5 last year, I was sorely disappointed. The horror walking sim vibes weren't the problem – if anything, I admired the PT-like slant – but the themes definitely were.
I stand by my assertion that conversations around teenage girlhood in The Short Message are stilted by its own format, addressed "with as much subtlety as a brick to the face". Here, the psyche of young girls is trivialized to the point of mockery – how silly they are! How shallow! How little they understand of the world! – as its protagonist languishes in adolescent misery. Think 13 Reasons Why, but condensed into two hours.
The Short Message did nothing to complicate the stereotype of female hysteria. If anything, it bolstered it, asserting that suicide is a dramatic, tragic, somewhat stupid occupational hazard of being a girl.
Enter: Silent Hill f. The latest addition to the mainline series delivers not only our first female protagonist in decades, but a powerful, unflinching statement that never forgets its roots. Those sit in the 1960s Japanese view of family and womanhood, but they also reach back to what The Short Message laid the foundations for without us ever knowing it.
Growing pains
The Short Message, as you might expect, is a very short game with too limited a scope to tackle the themes woven throuhout. It's not that I think Konami deliberately made a sexist game – it's that the game didn't have time to unpack itself. The result is a compact melodrama of suicidal teens, playground bullying, and jealous frenemy culture in modern high schools.
But those themes also ring true in Silent Hill f. Set in 1960s Japan, Hinako herself experiences bullying and being spurned by friends, viewing herself as "not like the other girls". She wants to be treated like one of the boys, rejecting the proper expectations of women and girls of her time, and is oblivious to her best friend and "partner" Shu's crush on her (and other sinister interests he has in her future) and the jealousy it sparks in others.
Since a central theme of the game is marriage and female autonomy in mid-century Japan, Hinako seems more humbled than distressed by others' opinions. Her friends view her as a traitor, leaving them behind for a marriage they have no idea she does not want, and we are frequently confronted with the deep psychological torment Hinako suffers as a shunned 16 year old girl. In brief, it works with much the same themes as The Short Message while actually interrogating them.
Both convey an element of beauty in terror, a feminizing touch that proves no less malevolent or aggressive.
Not only is Silent Hill f better equipped to relay these themes, with environmental clues and lore pickups demonstrating societal norms instead of shouting them repeatedly in our faces, the setting of the 1960s adds a new layer.
The themes touched on – or rather, grabbed at with careless hands – in The Short Message are revealed to have long tendrils reaching back in time. Hinako's experience is not a unique one. It's entrenched in the deepest realms of her culture and has ripple effects to the present day. Her struggles to overcome heavy expectations feel somewhat prophetic, and it makes me look at The Short Message in a far more forgiving light.
I'm yet to finish my first Silent Hill f journey, but already, I appreciate how Konami has done a total 180 on The Short Message's biggest pitfalls. It's a work of narrative brilliance, something I'd expect from a storytelling talent like Ryukishi07, that helps bring both games into perspective.
Even the visual design elements hold similarities – pink-petaled Sakura Head, the relentless pursuer in The Short Message, seems inextricably linked to the red spider lilies present throughout Silent Hill f. Both convey an element of beauty in terror, a feminizing touch that proves no less malevolent or aggressive than Silent Hill 2's Pyramid Thing in all its sharp, angular evils.
I could write reams about why these two games could not exist without each other, but suffice it to say that I want to issue an apology for doubting Konami in the first place. The Short Message falls flat on its own, but with Silent Hill f beside it, the one-year wait for the punchline was definitely worth it.
Check out the best Silent Hill games to play if you've wrapped up Hinako's journey
Weekly digests, tales from the communities you love, and more

Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she began her journalism career as a freelancer with TheGamer and TechRadar Gaming before joining GR+ full-time in 2023. She now focuses predominantly on features content for GamesRadar+, attending game previews, and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional stint with the news or guides teams. In her spare time, you'll likely find Jasmine challenging her friends to a Resident Evil 2 speedrun, purchasing another book she's unlikely to read, or complaining about the weather.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


