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  1. Games
  2. Survival Horror Games
  3. Silent Hill
  4. Silent Hill f

Silent Hill f builds on the worst game in the series to make a far bigger statement, and I'm begging fellow Short Message haters to give it a chance

Features
By Jasmine Gould-Wilson published 6 October 2025

Opinion | Konami really got me in the first half, but Hinako only runs because The Short Message stumbled

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A scarecrow enemy displays a chromatic aura in Silent Hill f indicating a heavy attack will counter them
(Image credit: Konami Digital Entertainment)
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When Silent Hill: The Short Message made its free-to-play debut on PS5 last year, I was sorely disappointed. The horror walking sim vibes weren't the problem – if anything, I admired the PT-like slant – but the themes definitely were.

I stand by my assertion that conversations around teenage girlhood in The Short Message are stilted by its own format, addressed "with as much subtlety as a brick to the face". Here, the psyche of young girls is trivialized to the point of mockery – how silly they are! How shallow! How little they understand of the world! – as its protagonist languishes in adolescent misery. Think 13 Reasons Why, but condensed into two hours.

The Short Message did nothing to complicate the stereotype of female hysteria. If anything, it bolstered it, asserting that suicide is a dramatic, tragic, somewhat stupid occupational hazard of being a girl.

Enter: Silent Hill f. The latest addition to the mainline series delivers not only our first female protagonist in decades, but a powerful, unflinching statement that never forgets its roots. Those sit in the 1960s Japanese view of family and womanhood, but they also reach back to what The Short Message laid the foundations for without us ever knowing it.

Growing pains

Silent Hill The Short Message

(Image credit: Konami)
Femme fatality

Key art for Silent Hill f, cropped for a thumbnail, showing Hinako Shimizu standing in an alley of Ebisugaoka, a 1960s rural Japanese town, which has been taken over by red sprouting growths, including spider lilies

(Image credit: Konami Digital Entertainment)

5 hours into Silent Hill f, I'm finally embracing its terrified heroine – and taking notes for Resident Evil Requiem

The Short Message, as you might expect, is a very short game with too limited a scope to tackle the themes woven throuhout. It's not that I think Konami deliberately made a sexist game – it's that the game didn't have time to unpack itself. The result is a compact melodrama of suicidal teens, playground bullying, and jealous frenemy culture in modern high schools.

But those themes also ring true in Silent Hill f. Set in 1960s Japan, Hinako herself experiences bullying and being spurned by friends, viewing herself as "not like the other girls". She wants to be treated like one of the boys, rejecting the proper expectations of women and girls of her time, and is oblivious to her best friend and "partner" Shu's crush on her (and other sinister interests he has in her future) and the jealousy it sparks in others.

Since a central theme of the game is marriage and female autonomy in mid-century Japan, Hinako seems more humbled than distressed by others' opinions. Her friends view her as a traitor, leaving them behind for a marriage they have no idea she does not want, and we are frequently confronted with the deep psychological torment Hinako suffers as a shunned 16 year old girl. In brief, it works with much the same themes as The Short Message while actually interrogating them.

Silent Hill f screenshot of Hinako

(Image credit: Konami)

Both convey an element of beauty in terror, a feminizing touch that proves no less malevolent or aggressive.

Not only is Silent Hill f better equipped to relay these themes, with environmental clues and lore pickups demonstrating societal norms instead of shouting them repeatedly in our faces, the setting of the 1960s adds a new layer.

The themes touched on – or rather, grabbed at with careless hands – in The Short Message are revealed to have long tendrils reaching back in time. Hinako's experience is not a unique one. It's entrenched in the deepest realms of her culture and has ripple effects to the present day. Her struggles to overcome heavy expectations feel somewhat prophetic, and it makes me look at The Short Message in a far more forgiving light.

I'm yet to finish my first Silent Hill f journey, but already, I appreciate how Konami has done a total 180 on The Short Message's biggest pitfalls. It's a work of narrative brilliance, something I'd expect from a storytelling talent like Ryukishi07, that helps bring both games into perspective.

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Watch full video here:

Silent Hill: The Short Message screenshot of Sakura Head

(Image credit: Konami)

Even the visual design elements hold similarities – pink-petaled Sakura Head, the relentless pursuer in The Short Message, seems inextricably linked to the red spider lilies present throughout Silent Hill f. Both convey an element of beauty in terror, a feminizing touch that proves no less malevolent or aggressive than Silent Hill 2's Pyramid Thing in all its sharp, angular evils.

I could write reams about why these two games could not exist without each other, but suffice it to say that I want to issue an apology for doubting Konami in the first place. The Short Message falls flat on its own, but with Silent Hill f beside it, the one-year wait for the punchline was definitely worth it.


Check out the best Silent Hill games to play if you've wrapped up Hinako's journey

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TOPICS
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Jasmine Gould-Wilson
Jasmine Gould-Wilson
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Senior Staff Writer, GamesRadar+

Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you'll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she's unlikely to read, or complaining about the weather.

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