How to stow your torch in Gothic Remake and put it away
To put away a torch in Gothic 1 Remake, you need to wait for it to burn out.
To stow a torch and put it away in the Gothic 1 Remake is a more esoteric process than you might realise, as burning torches can easily be stuck into the ground for a fixed light source, but putting them back in your pocket and/or inventory doesn't seem to be an option. In fact, there is a way to stow a torch and put it away after burning it, but it requires a bit of a workaround in the Gothic Remake, as I'll explain below.
For more help now that you're past the barrier, check out what to do first in the Gothic Remake!
How to stow a torch in Gothic 1 Remake
To put away a torch in the Gothic 1 Remake isn't an option, at least not directly. If you're holding a lit torch and try to unequip it or switch to a different item in your hand, the Hero sticks it in the ground automatically where it continues to burn.
The only real way to get your torch back in your pocket is a bit of a workaround: after discovering where to sleep in Gothic 1 Remake, stick the torch in the ground as normal and then take a nap. When you wake up, it will have burnt out, and you can pick it up and put it back in your pocket.
However, out in the wild that won't really be an option. Once a torch starts burning, you need to make peace with the idea that it ultimately probably won't be going back in the pockets of your Gothic 1 Remake armor. You can re-equip it into your hand by picking it back up, but you can't stow it in your pocket without the approach mentioned above.
Want more help in the prison colonies? Find out everything you need to know about the Gothic 1 Remake lockpicking system here! Or check out the location of Torres in Gothic 1 Remake and learn how to shoot fire from your fingers!
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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