Divinity lead says "we're taking notes on all of the UI mods" for Baldur's Gate 3: "We had more improvements in mind that we just couldn't cram into our releases"

Games like The Witcher 3: A cut scene during Act 2 of Baldur's Gate 3.
(Image credit: Larian Studios)

Larian Studios is peeking over the shoulders of mod makers, at least when it comes to user interface ideas, while making its next big CRPG, Divinity.

After a gruesome debut trailer last month and a hefty dollop of controversy around generative AI, the Baldur's Gate 3 developer just yesterday decided to hold an online AMA centred around Divinity, answering questions big and small about everything from co-op party sizes to D&D limitations.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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