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  1. Games

Devs failing to make games with AI won't stop flooding the Godot game engine with slop requests, and its project manager has had enough: "Does the 'author' understand the code they're sending?"

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By Ashley Bardhan
Published 17 February 2026

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You can now count "using the game engine Godot" among the many things generative AI doesn't know how to do, along with fry an egg and mean the words "I love you." It's really stressing out the engine's project maintainer and co-founder of W4 Games, which helps support and finance Godot, Rémi Verschelde.

In a Bluesky thread (spotted by Game Developer), Verschelde expresses his frustration with nonsensical pull requests – a GitHub feature that lets you formally ask for changes to a project folder, or repository – he says are clearly "AI slop."

"Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers," the manager says in response to developers using AI to code, a trend Hidden Folks game director Adriaan de Jongh calls "a total shitshow."

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"Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it," de Jongh says. "Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes…"

Verschelde agrees with firsthand experience, saying maintainers "find ourselves having to second guess every PR from new contributors, multiple times per day: The description is verbose LLM output, is the code written at least partially by a human? Does the 'author' understand the code they're sending? Did they test it? Are the test results made up?"

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But, hey, good luck to all the major developers like Ubisoft committing to "player-facing generative AI." It seems like a good idea if you want to ruin a game engine maintainer's day.

Ubisoft CEO says AI will make open-world games "your world" with fewer "pre-scripted things," and screw it, maybe for Assassin's Creed an AI Socrates that will definitely give you a historically accurate philosophy lesson maybe.

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Ashley Bardhan
Ashley Bardhan
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Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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