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Divinity lead says "we're taking notes on all of the UI mods" for Baldur's Gate 3: "We had more improvements in mind that we just couldn't cram into our releases"

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By Kaan Serin published 10 January 2026

Larian's looking to modders for inspiration

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Games like The Witcher 3: A cut scene during Act 2 of Baldur's Gate 3.
(Image credit: Larian Studios)
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Larian Studios is peeking over the shoulders of mod makers, at least when it comes to user interface ideas, while making its next big CRPG, Divinity.

After a gruesome debut trailer last month and a hefty dollop of controversy around generative AI, the Baldur's Gate 3 developer just yesterday decided to hold an online AMA centred around Divinity, answering questions big and small about everything from co-op party sizes to D&D limitations.

When asked if the team were looking to Baldur's Gate 3 modders for inspiration, design lead Nick Pechenin confirmed that "we're taking notes on all of the UI mods for sure" while making their next game.

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  • Karlach in Baldur's Gate 3 The thing I wanted more of from Baldur's Gate 3 companions is also something Larian wants to improve on in Divinity

Pechenin also notes that Baldur's Gate 3's UI team "worked very hard to bring the complexity of an open world DnD adventure to videogame format," but like any creative project, there were still ideas left on the cutting room floor. "We had more improvements in mind that we just couldn't cram into our releases," he said. "Happy we managed to make UI moddable in the first place."

So, if there are any Baldur's Gate 3 mods you absolutely can't play the game without, there's a good chance Larian Studios has seen them and might even incorporate some ideas into Divinity in an official capacity.

It's no surprise that Larian specifically called out UI mods, too. On NexusMods, easily Baldur's Gate 3's most popular mod is one that - you guessed it - improves UI, with almost eight million downloads on the platform.

The thing I wanted more of from Baldur's Gate 3 is also something Larian wants to improve on in Divinity: "More interaction between companions"

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Kaan Serin
Kaan Serin
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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