Cyberpunk 2077's Switch 2 port took a "f***tonne of effort" and is a "hell of a benchmark" for what Nintendo's new console can do, quest director says
And the technical showcase is coming out on day one, June 5
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Cyberpunk 2077's incoming Nintendo Switch 2 port was apparently a tough, tough job to get right, but all the hard work seems to have been worth it as the game's quest director says it's now a "benchmark" to show what the new handheld console is capable of achieving.
Pre-orders for some upcoming Switch 2 games, including CD Projekt Red's dystopian epic, have now opened, so Cyberpunk 2 director and 2077's quest director Pawel Sasko celebrated the impending release by looking back on its development.
"This version of the game took a fuck-tonne of effort, our best crew have been hammering it, and I'm so proud of the outcome," Sasko tweeted. "If you want to experience what Nintendo Switch 2 can do, Cyberpunk 2077 is a hell of a benchmark."
He doesn't seem to be exaggerating either. Cyberpunk 2077 might be a five-year-old game at heart, but its neon-tipped lighting and dense cityscapes make it just as gorgeous as some games released today. Plus, Mario Kart World aside, there probably isn't going to be another Switch 2 launch game as graphically intensive as this one.
"Really hyped about it [the Switch 2 launch]," he continued, "we have been cranking this in secret for quite long, and I'm replaying the whole game as soon [as] it's out."
Elsewhere in the Switch-o-sphere, there's been a big hullaballo around how some physical releases are actually just game-key cards (as in, the physical card contains a 'key' to let you download the game and doesn't actually contain the game itself), such as Bravely Default's remaster and Street Fighter 6's port. But Cyberpunk 2077's physical box will include all 64GB of the game on the card, and in response to one comment praising the team, Sasko joked that they "used a hydraulic vise to get it there" because "that game is massive."
Weekly digests, tales from the communities you love, and more
Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


