Crimson Desert Tenebrum boss fight guide
The Tenebrum fight at Scholarstone is more of a puzzle than anything
Tenebrum in Crimson Desert is a boss fight with a difference, which you'll encounter at the Scholarstone Institute as the result of an experiment going wrong. Facing off against some kind of extradimensional blob of darkness, you're initially shown that you can utilize Blinding Flash to identify weaknesses, but that's not exactly helpful here as it just highlights Tenebrum's whole body. To help you through this, I'll explain what to do in the fight and how to beat this boss in Crimson Desert.
How to beat Tenebrum in Crimson Desert
To hurt Tenebrum and exploit its weakness, you need to get close and use the Force Palm ability on it in mid air. There may be other abilities that work to damage this boss, but this is one that every player will have and it works pretty effectively.
To get close, you need to use your flight/gliding power. Fortunately, Tenebrum generates enough wind to lift you up close to it, so all you need to do is float nearby and trigger the Force Palm attack when it's in melee range. Keep in mind that if you stop gliding, you'll attack downwards, whereas mid-flight the Force Palm is directed ahead of you.
Hitting Tenebrum three times should be enough to defeat it and close this encounter (don't worry, there's no second phase to the fight). Unfortunately, there's also no reward for this encounter beyond simply being allowed to progress to the next story quest in Crimson Desert.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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