What does Mysterious Energy in Crimson Desert mean?
Mysterious Energy in Crimson Desert is a sign that there's Abyss Cresets or Nexuses nearby
Mysterious Energy in Crimson Desert can be seen marked on the map, but you don't actually get a proper explanation of what these large gray areas of energy mean, and therefore it isn't clear what you're mean to do with them after they've been spotted. This is unfortunate as it's actually part of a core mechanic for the game, so you should be paying attention to these locations as the energy sources play a key role in how to fast travel in Crimson Desert, as we'll now explain here in our guide.
Mysterious Energy explained in Crimson Desert
Mysterious Energy markers on the map in Crimson Desert are an indication that there is either an Abyss Nexus or an Abyss Creset somewhere in that marked area, both of which are fast travel points that you need to activate to use. So you know what to look for, we've got images of both of them just above.
If you can't find either of them in the region marked, it's possible that they're underground or behind puzzles that you need to solve. Abyss Cresets in particular are nearly always rewards for solving puzzles like the Crimson Desert Duskwood Ruins puzzle, in part because you also get an Artifact for doing so.
Either way, once you've triggered the Nexus (by standing on it) or the Creset (by taking the Artifact from it), you should register it as a fast travel point and remove the Mysterious Energy marker from the map. After all, that energy is not so mysterious anymore.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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