How to solve the Thinker's Meadow fast travel puzzle in Crimson Desert
To reach the Greymane camp quickly in Crimson Desert, you need to solve a puzzle for fast travel in the Thinker's Meadow
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The Thinker's Meadow fast travel puzzle solution in Crimson Desert involves a mysterious power icon, next to the Howling Hill camp where the Greymanes have set up their base. You'll be coming back to this location all the time, and the moment you know how to fast travel in Crimson Desert it's going to get frustrating not to be able to resolve this.
In the original build of the game this puzzle was the only way to fast travel to the area, but a Day 1 patch added a new fast travel point to the camp that means means this isn't essential any more. Still, the Thinker's Meadow puzzle is still in the game for you to complete, and adds a fast travel point to your customisable home for easy access After all,
Here's how to solve the mysterious power at Thinker's Meadow and solve the puzzle of the fast travel point.
Article continues belowHow to fast travel back to Thinker's Meadow
To fast travel to Howling Hill, the Greymane camp and central base in Crimson Desert, you need to solve a puzzle in Thinker's Meadow - the area just Southeast - and effectively rebuild a Nexus Abyss point overgrown with vines (above) that's missing an essential piece. However, you won't be able to do this until you reach a specific point and unlock a couple of new abilities.
Crimson Desert Thinker's Meadow puzzle explained
To solve the puzzle at Thinker's Meadow and build the fast travel point, you need to do the following:
- Progress the story campaign until chapter 4, specifically until you complete the quest where you head to Scholarstone and learn "Force Palm: Focus" along the path. You'll need this ability and the Kuku Iron Pot, both obtained in chapter 4, to solve the puzzle.
- Pursue the House Roberts' "Estate in Dismay" questline until you clear Karin Quarry of bandits and use the crane to extract the buried Relic from the ground.
- Go back to Karin Quarry. Where the relic was lifted, there should now be a hole inside you can drop down into, revealing a cave.
- There'll be a wall inside that you can destroy with the Force Palm: Focus ability (as well as some turrets that will try to shoot you).
- Beyond the wall is a floating section of circular stone, an "Abyss Transporter". Use the Axiom Force to grab it, then Seal it into the Kuku Iron Pot.
- Head back to Thinker's Meadow.
- Just east of your house should be a cluster of trees with vines between them. Use either a fire arrow or your Blinding Flash ability to burn the vines away.
- Beneath the vines should be a circular opening. Open the Kuku pot in your inventory, and choose to "Discard" the Abyss Transporter.
- Move the Transporter above the opening, then jump over it and use a downwards Force palm to push it into the slot! This should click the Transporter into place, and activate the Abyss Nexus!
From this point on you can use the Thinker's Meadow fast travel point whenever you want. It's worth keeping in mind that there are a few other half-finished Abyss Nexus points around Pywel that will also need to be repaired in the same way, and other locations where you can find these Transporter pieces. However, what's interesting is that I found that the Karin Quarry Transporter actually respawns if given enough time! That means that you can just keep going back there to rebuild all the broken fast travel points in the game!
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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