Clair Obscur: Expedition 33 lead says "it would be harder to embrace our Frenchness even more" unless Sandfall "put snails and frogs everywhere in the next game"

Clair Obscur: Expedition 33's Gustave in a French-inspired outfit
(Image credit: Sandfall Interactive)

One of Clair Obscur: Expedition 33's defining features, aside from its exceptional storytelling and engaging combat, is its distinct "Frenchness," as phrased by none other than lead programmer Tom Guillermin.

The in-game city Lumiere is blatantly inspired by the real-life city of Paris, France, and more generally, the game's world design is clearly influenced by the Belle Époque period of French art. Less eloquent, but equally French, are the mimes wearing red berets and baguette costumes.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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