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  1. Games

Despite fears that Stop Killing Games' 1.4 million signatures were plagued by fakes, organizers "are confident we have surpassed the required thresholds"

News
By Scott McCrae published 27 October 2025

"Out of 1,448,270 signatures, 689,035 are already verified"

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Stop Killing Games logo with a European union logo
(Image credit: Stop Killing Games)
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The Stop Killing Games campaign has been keeping up its momentum as of late with Ubisoft releasing an update to The Crew 2, making it playable offline after its predecessor's demise sparked the campaign. The EU Stop Destroying Videogames initiative is nearing the legislative phase after over 1.4 million signatures, and the campaign has released an update on everything that's happening.

Despite founder Ross Scott saying there was a "chance" that "a significant number" of those signatures weren't legit, the latest announcement on the StopKillingGames subreddit from organisers which says "Out of 1,448,270 signatures, 689,035 are already verified" with 15 countries reaching the required thresholds. Two of the EU's largest countries – Germany and France – have yet to meet that threshold, however that's not entirely cause for concern. The post continues, "based on our current progress, we are confident we have surpassed the required thresholds."

While the campaign has engaged in discussions with Members of the European Parliament, governments, and the European Commission, they note "we are actively working to secure expert backing. Having politicians, lobbyists, and developers in our ranks is invaluable, but we must credibly address the tough questions."

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The post also made a point to acknowledge queries as to why it is engaging with studios who may have had games taken offline: "Some may ask: 'Why engage with those who created this mess?' The answer is clear: there is no monolithic 'industry.'"

The post adds that "the vast majority of studios—especially European ones, both indie and AAA—have always listened to players and strived to do right by the community. This issue is driven by a powerful few who do not represent the values of creators or players." The post continues, "Developers—the people who craft these worlds—are almost never the problem. They suffer under the same corporate greed as players, facing crunch, rushed releases, and compromised creativity."

While the campaign is doing well, they are still urging those interested to help raise attention to it by reaching out to governments, consumer protection groups and game studios to help support the campaign – with public events planned.

The post also updates on the feedback phase for the Digital Fairness Act, with the post saying that it "received a record-breaking number of submissions." They add that this level of engagement in EU public consultations is "unprecedented."

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"Stop Killing Games has actually changed the timeline": As EU petition comes to successful close, founder says "unending overtime" has him ready to "take a break for the next 10 years," but he's sticking around until it's done

Scott McCrae
Scott McCrae
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Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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